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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="happyhermit" data-source="post: 8118613" data-attributes="member: 6834463"><p>Call them what you will; special snowflakes, contrarians, boundary pushers. IME there are certain behaviours like these that are giant flashing warning beacons that a player is going to have a high likelihood of sapping the fun out of a group game.</p><p></p><p>Common signs include; Agreeing to something, but then quickly trying to subvert the agreement one way or another. Only playing specific races or types of races (almost always exotic ones), or even better specific race/class combinations. Needing to re-skin a whole lot of stuff, to make this "awesome" concept, rather than playing what is actually in the game. Etc.</p><p></p><p>The majority of "problem players" I have seen (more outside of my games than in) have done things like this. I have had a great time playing with people who have a specific concept or idea they really want to play BUT, IME the test is what happens after. If the GM or the group indicates that it doesn't fit and the player keeps pushing, tries to change the initial premise, or finds some way to subvert the premise then it is a HUGE red flag. It shows the player doesn't really respect the agreement (and even to some degree the magic circle) because they either; believe they know better than the Gm/group what will make the game fun, or are willing to put their fun ahead of the others, or (and IME this seems common) they lack the self-control/awareness to stop themselves from breaking the premise.</p><p></p><p>I still play with/run games for people like this on occasion, but it's just more work and less fun than playing with people who don't have these hangups. More like having fun at one of those family/business things where half the people I don't really <em>want</em> to spend time with, but they aren't bad people so everyone tries to make the best of it and hope it's not terrible.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8118613, member: 6834463"] Call them what you will; special snowflakes, contrarians, boundary pushers. IME there are certain behaviours like these that are giant flashing warning beacons that a player is going to have a high likelihood of sapping the fun out of a group game. Common signs include; Agreeing to something, but then quickly trying to subvert the agreement one way or another. Only playing specific races or types of races (almost always exotic ones), or even better specific race/class combinations. Needing to re-skin a whole lot of stuff, to make this "awesome" concept, rather than playing what is actually in the game. Etc. The majority of "problem players" I have seen (more outside of my games than in) have done things like this. I have had a great time playing with people who have a specific concept or idea they really want to play BUT, IME the test is what happens after. If the GM or the group indicates that it doesn't fit and the player keeps pushing, tries to change the initial premise, or finds some way to subvert the premise then it is a HUGE red flag. It shows the player doesn't really respect the agreement (and even to some degree the magic circle) because they either; believe they know better than the Gm/group what will make the game fun, or are willing to put their fun ahead of the others, or (and IME this seems common) they lack the self-control/awareness to stop themselves from breaking the premise. I still play with/run games for people like this on occasion, but it's just more work and less fun than playing with people who don't have these hangups. More like having fun at one of those family/business things where half the people I don't really [I]want[/I] to spend time with, but they aren't bad people so everyone tries to make the best of it and hope it's not terrible. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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