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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8118657" data-attributes="member: 6704184"><p>Yep. The last thing such a character would be is a stubborn refusal to play the game they agreed to play. </p><p></p><p>And of course, that wasn’t even what my quoted response in the OP was responding to.</p><p></p><p>The flipside of this question is, if you’ve got players that don’t see any appeal in a world where they <em>have to worship the gods or face terrible punishment</em>, why are you so dedicated to that idea that you like the idea of a hamfisted “clue bat” to force them into playing what you want? </p><p></p><p>A campaign should be something everyone at the table wants to play and is engaged with. That goes both ways.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8118657, member: 6704184"] Yep. The last thing such a character would be is a stubborn refusal to play the game they agreed to play. And of course, that wasn’t even what my quoted response in the OP was responding to. The flipside of this question is, if you’ve got players that don’t see any appeal in a world where they [I]have to worship the gods or face terrible punishment[/I], why are you so dedicated to that idea that you like the idea of a hamfisted “clue bat” to force them into playing what you want? A campaign should be something everyone at the table wants to play and is engaged with. That goes both ways. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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