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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8118917" data-attributes="member: 4881"><p>I agree with this statement. However, I also think that since the GM is the one doing 95%+ of the work to get the game to the table every session that the players should have a certain amount of deference to what the GM is proposing OR they should step up an make a counter proposal of their own and run the game instead.</p><p></p><p>If its my turn to GM and I want to spin a tale of a Faithful world and the plight of the Faithless (I didn't read any of the original thread this forked from so i'm just guessing at the idea), even if that is an altered version of the Realms, then I would expect the players to adhere to the few ground rules I lay out in Session 0. If one of my few ground rules was "Your character doesn't have to be a cleric or paladin but DOES need to strongly be faithful to the gods", that isn't some sort of onerous request that can't be incorporated into just about any character concept.</p><p></p><p>If its my turn to GM and I want to spin a tale of "Mundane World" in which you can only be a Human Fighter or Rogue, an in which I am not going to have any magic spells, effects, monsters, or items....but I am still going to use 5e to run the campaign then I think you could make a case as a player that I have gone beyond the expected allowance of deference that a player can give.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8118917, member: 4881"] I agree with this statement. However, I also think that since the GM is the one doing 95%+ of the work to get the game to the table every session that the players should have a certain amount of deference to what the GM is proposing OR they should step up an make a counter proposal of their own and run the game instead. If its my turn to GM and I want to spin a tale of a Faithful world and the plight of the Faithless (I didn't read any of the original thread this forked from so i'm just guessing at the idea), even if that is an altered version of the Realms, then I would expect the players to adhere to the few ground rules I lay out in Session 0. If one of my few ground rules was "Your character doesn't have to be a cleric or paladin but DOES need to strongly be faithful to the gods", that isn't some sort of onerous request that can't be incorporated into just about any character concept. If its my turn to GM and I want to spin a tale of "Mundane World" in which you can only be a Human Fighter or Rogue, an in which I am not going to have any magic spells, effects, monsters, or items....but I am still going to use 5e to run the campaign then I think you could make a case as a player that I have gone beyond the expected allowance of deference that a player can give. [/QUOTE]
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Community
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As a Player, why do you play in games you haven't bought into?
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