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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Lanefan" data-source="post: 8119142" data-attributes="member: 29398"><p>Any one or more of a number of reasons:</p><p></p><p>--- the other players are your friends outside of game and this is the most reliable place to see them</p><p>--- it's the only game going (that you can be a player in rather than a DM)</p><p>--- you're hoping to ride it out and that once that premise has run its course the campaign will eventually get to something more interesting</p><p>--- the character you've got is just too much fun to abandon</p><p>--- your interest in the campaign lies in actively trying to upend, twist, or change the premise</p><p>--- the same DM has run good campaigns in the past</p><p></p><p>Run it as scheduled. The players will either succeed or fail in whatever they're trying; if they succeed the DM might have to adapt.</p><p></p><p>In your example with the casters in a low-magic game: let 'em run. Unless the party's unusually large, having 3 casters means they've less of a front line, and melee combat - a common enough occurrence - will soon be their nemesis. They'll either learn or they won't... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's a huge and often-wrong assumption, that there's a) thousands of other games out there and-or b) that said player wants to play with anyone else.</p><p></p><p>I can fathom it all day long, as if my character idea or concept makes me that player then that player I will be.</p><p></p><p>Pitch a heroic game where the PCs badn together to defend the world from threats and you could end up with the D&D version of the Avengers, who - even though they were all 'heroes' - fought like cats among themselves. In D&D half of them would have died at the hands of the other half at some point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, a single player usually can't make that much difference. A goodly party can usually either rein in or take out a single evil PC, for example. The DM might have a headache when half or more of the players go rogue in the same direction, as in your three-caster example above, and again my answer is to just let it run, be flexible, and see what happens.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8119142, member: 29398"] Any one or more of a number of reasons: --- the other players are your friends outside of game and this is the most reliable place to see them --- it's the only game going (that you can be a player in rather than a DM) --- you're hoping to ride it out and that once that premise has run its course the campaign will eventually get to something more interesting --- the character you've got is just too much fun to abandon --- your interest in the campaign lies in actively trying to upend, twist, or change the premise --- the same DM has run good campaigns in the past Run it as scheduled. The players will either succeed or fail in whatever they're trying; if they succeed the DM might have to adapt. In your example with the casters in a low-magic game: let 'em run. Unless the party's unusually large, having 3 casters means they've less of a front line, and melee combat - a common enough occurrence - will soon be their nemesis. They'll either learn or they won't... :) That's a huge and often-wrong assumption, that there's a) thousands of other games out there and-or b) that said player wants to play with anyone else. I can fathom it all day long, as if my character idea or concept makes me that player then that player I will be. Pitch a heroic game where the PCs badn together to defend the world from threats and you could end up with the D&D version of the Avengers, who - even though they were all 'heroes' - fought like cats among themselves. In D&D half of them would have died at the hands of the other half at some point. :) That said, a single player usually can't make that much difference. A goodly party can usually either rein in or take out a single evil PC, for example. The DM might have a headache when half or more of the players go rogue in the same direction, as in your three-caster example above, and again my answer is to just let it run, be flexible, and see what happens. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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