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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Lanefan" data-source="post: 8119452" data-attributes="member: 29398"><p>Perhaps because when the DM pitched the concept, they agreed on the (probably unspoken) basis of "Yeah, that's a campaign concept I'd love to play in because it's just ripe for being stood on its ear and I've already got ideas on how."</p><p></p><p>My take is that it's on the DM to neutrally run whatever setting she was going to run, regardless of what the players bring in as long as those characters fit within the stated rules of the setting.</p><p></p><p>If something's flat-out banned as a setting element (e.g. no Elves because they don't exist in this setting) then nobody's playing an Elf. But a more open-ended requirement of "religion must be important to your character" leaves the door wide open for a character to whom religion is extremely important in that as a hard-line atheist he's spent his whole life trying to decry and destroy it; and here the DM has only herself to blame for not being clear enough.</p><p></p><p>One by one:</p><p>--- if casters exist in the setting then a PC caster is good to rock.</p><p>--- just because a game features lots of tech doesn't mean a luddite can't be played.</p><p>--- the Scarred Lands Elf who thinks he has a god* where none exist opens up huge swathes of story room for the DM. Maybe he's cursed. Maybe some other race's deity has tinkered with him. Maybe he's the one foretold to bring the Elven deities back, either as part of this campaign or at some future unplayed time.</p><p>--- if Clerics don't exist in Dark Sun then no Cleric for you, my lad. But if Clerics exist in the setting then you should be able to play one.</p><p>--- the non-travelling tavern owner can be a PC no problem, but the player will need to roll up another if he wants to be involved in any parts of the game other than downtime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - I initially misread what you wrote as "...insists that his Elf <strong>is</strong> a god..." which opens up all kinds of other cans o' worms... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8119452, member: 29398"] Perhaps because when the DM pitched the concept, they agreed on the (probably unspoken) basis of "Yeah, that's a campaign concept I'd love to play in because it's just ripe for being stood on its ear and I've already got ideas on how." My take is that it's on the DM to neutrally run whatever setting she was going to run, regardless of what the players bring in as long as those characters fit within the stated rules of the setting. If something's flat-out banned as a setting element (e.g. no Elves because they don't exist in this setting) then nobody's playing an Elf. But a more open-ended requirement of "religion must be important to your character" leaves the door wide open for a character to whom religion is extremely important in that as a hard-line atheist he's spent his whole life trying to decry and destroy it; and here the DM has only herself to blame for not being clear enough. One by one: --- if casters exist in the setting then a PC caster is good to rock. --- just because a game features lots of tech doesn't mean a luddite can't be played. --- the Scarred Lands Elf who thinks he has a god* where none exist opens up huge swathes of story room for the DM. Maybe he's cursed. Maybe some other race's deity has tinkered with him. Maybe he's the one foretold to bring the Elven deities back, either as part of this campaign or at some future unplayed time. --- if Clerics don't exist in Dark Sun then no Cleric for you, my lad. But if Clerics exist in the setting then you should be able to play one. --- the non-travelling tavern owner can be a PC no problem, but the player will need to roll up another if he wants to be involved in any parts of the game other than downtime. :) * - I initially misread what you wrote as "...insists that his Elf [B]is[/B] a god..." which opens up all kinds of other cans o' worms... :) [/QUOTE]
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