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General Tabletop Discussion
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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8119601" data-attributes="member: 7025508"><p>I agree that intentionally trying to go against the campaign premise stated by the GM is problem behaviour, but more often than not it is not intentional, it is a failure in communication. Like to me 'religion is important in this campaign' would instantly communicate that playing a heretic or an atheist would be an interesting choice. Same with playing a caster in a campaign where 'magic is rare and mistrusted.' I once played in a game which the GM pitched as a 'fantasy western'. I made a cardshark/swindler wizard with great social skills and trickery based magic, another player made a go-go-dancer/thief and third a grim gunslinger. (Not a D&D based system.) The game was basically about fighting things and my character and the dancer were pretty useless whist the gunslinger was super effective. It was still a fun game, but there certainly had been some failure in communicating the premise with a sufficient clarity.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8119601, member: 7025508"] I agree that intentionally trying to go against the campaign premise stated by the GM is problem behaviour, but more often than not it is not intentional, it is a failure in communication. Like to me 'religion is important in this campaign' would instantly communicate that playing a heretic or an atheist would be an interesting choice. Same with playing a caster in a campaign where 'magic is rare and mistrusted.' I once played in a game which the GM pitched as a 'fantasy western'. I made a cardshark/swindler wizard with great social skills and trickery based magic, another player made a go-go-dancer/thief and third a grim gunslinger. (Not a D&D based system.) The game was basically about fighting things and my character and the dancer were pretty useless whist the gunslinger was super effective. It was still a fun game, but there certainly had been some failure in communicating the premise with a sufficient clarity. [/QUOTE]
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Community
General Tabletop Discussion
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As a Player, why do you play in games you haven't bought into?
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