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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Oofta" data-source="post: 8119612" data-attributes="member: 6801845"><p>First, not every campaign will work for every player. While the DM should make reasonable allowances, there's no guarantee that you can make everyone happy. For example I appreciated that at the end of one campaign a player bowed out of playing the next one because I have a hard rule against evil PCs and for him that made the game not worth playing. I'm okay with that.</p><p></p><p>On the other hand I've had players that went out of the way to disrupt and derail the campaign. I still have no idea why. Instead of just asking if he could play a different PC he just started taking suicidal risks (eventually the PC was killed because of it). But even beyond that, any potential plot hook I dangled for his PC he would reject and then literally gloat about it. Players always have the choice of direction, so that's not what bothered me. It was that he assumed I had carefully planned something out (I hadn't and never do) and it made him happy that his PC didn't bite.</p><p></p><p>If that happened now, I would just have a chat with the player and in all likelihood we'd part ways. It happened eventually anyway because the player wanted a campaign where "the PCs sat around in a tavern and things happened." Still have no clue what that means other than maybe he just wanted to be a dungeon crawling murder hobo. Even though he rejected dungeon crawls when I floated the idea. Suffice to say I wasn't the right DM for him.</p><p></p><p>Other players wanted the game to revolve around them, and when the spotlight shifted to them they would hog the stage. As in spending several minutes on their combat turn giving grand speeches ... which never involved other PCs or even necessarily the current events. I'm happy when people RP, it's a big part of my game. But this guy was a wannabe thespian with sometimes bizarre tangents like his PC showing up to a costume party showing up to a costume party naked. Just ... odd stuff.</p><p></p><p>Then there's the guy who just went out of their way to be abrasive because their favorite anime character was a jackass. What they didn't understand is that what works in fiction does not always work at the game table.</p><p></p><p>So I talk about all in my campaign intro page and in my session 0. That there are events going on in the world, but it will always be up the players whether they do something about it. I'm up front about no evil PCs and that I prefer heroes, not thugs. That this is a cooperative game so don't play an a-hole. I also include a fair amount of background on my campaign world and ideas for the next campaign. </p><p></p><p>End of the day, there are going to be times when someone is not a good fit for a variety of reasons and that's okay.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8119612, member: 6801845"] First, not every campaign will work for every player. While the DM should make reasonable allowances, there's no guarantee that you can make everyone happy. For example I appreciated that at the end of one campaign a player bowed out of playing the next one because I have a hard rule against evil PCs and for him that made the game not worth playing. I'm okay with that. On the other hand I've had players that went out of the way to disrupt and derail the campaign. I still have no idea why. Instead of just asking if he could play a different PC he just started taking suicidal risks (eventually the PC was killed because of it). But even beyond that, any potential plot hook I dangled for his PC he would reject and then literally gloat about it. Players always have the choice of direction, so that's not what bothered me. It was that he assumed I had carefully planned something out (I hadn't and never do) and it made him happy that his PC didn't bite. If that happened now, I would just have a chat with the player and in all likelihood we'd part ways. It happened eventually anyway because the player wanted a campaign where "the PCs sat around in a tavern and things happened." Still have no clue what that means other than maybe he just wanted to be a dungeon crawling murder hobo. Even though he rejected dungeon crawls when I floated the idea. Suffice to say I wasn't the right DM for him. Other players wanted the game to revolve around them, and when the spotlight shifted to them they would hog the stage. As in spending several minutes on their combat turn giving grand speeches ... which never involved other PCs or even necessarily the current events. I'm happy when people RP, it's a big part of my game. But this guy was a wannabe thespian with sometimes bizarre tangents like his PC showing up to a costume party showing up to a costume party naked. Just ... odd stuff. Then there's the guy who just went out of their way to be abrasive because their favorite anime character was a jackass. What they didn't understand is that what works in fiction does not always work at the game table. So I talk about all in my campaign intro page and in my session 0. That there are events going on in the world, but it will always be up the players whether they do something about it. I'm up front about no evil PCs and that I prefer heroes, not thugs. That this is a cooperative game so don't play an a-hole. I also include a fair amount of background on my campaign world and ideas for the next campaign. End of the day, there are going to be times when someone is not a good fit for a variety of reasons and that's okay. [/QUOTE]
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