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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Dire Bare" data-source="post: 8119717" data-attributes="member: 18182"><p>When a DM pitches me a game and starts listing restrictions, I have to decide as a player if what the DM seems to be going for sounds fun, or stupid. It's often stupid.</p><p></p><p>I've played too many games where the DM sets arbitrary restrictions on race, class, or character concepts thinking they are setting up a unique and interesting game, where really they are setting up a standard D&D game with unnecessary restrictions.</p><p></p><p>The situation in the OP reads that way to me.</p><p></p><p>"FR is a setting where religion is important, so your character has to follow a deity". Why? The wall? That's stupid. What about the FR setting really supports the idea that faith is an integral aspect of the setting? Nothing.</p><p></p><p>This morphed into, "I want to run a game focusing on religious characters". Why? Convince me this story really requires everybody to have faith in a different fantasy religion. Why wouldn't a heretic or atheist be an interesting character concept here? Otherwise, it just sounds like more stupid restrictions.</p><p></p><p>If you came at me with, I want to run a "Catholic horror" style D&D game (like "The Omen") where the PCs are priests fighting the incursions of devils onto the material plane . . . okay, now we have a specific theme that seems like it's going somewhere! But, do I have to play a priest? Or even a religious person for this to work? I just finished the tv show "Evil" where the protagonists all work for the Catholic church debunking demonic possession and prophecy . . . and stumble into real evil . . . and none of them are priests! One is a priest in training who struggles with past substance and sex addiction, another is an atheist psychologist, and the third is a non-practicing Muslim tech guy. There are a lot of priests in the show's supporting cast.</p><p></p><p>Even really good campaign ideas and themes can be flexible and open to group discussion so that everybody has fun. Doesn't mean that as things develop, certain ideas or concepts can't be nixed. But the DM and the group should be open and flexible for me to want to spend any serious amount of time with them.</p><p></p><p>D&D has this "tradition" that the DM is the driving artist, God, King, or what-have-you, and gets to lay down the law and call all the shots. Ugh. I got enough of that in middle school, don't need that anymore regardless of which side of the screen I'm on.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8119717, member: 18182"] When a DM pitches me a game and starts listing restrictions, I have to decide as a player if what the DM seems to be going for sounds fun, or stupid. It's often stupid. I've played too many games where the DM sets arbitrary restrictions on race, class, or character concepts thinking they are setting up a unique and interesting game, where really they are setting up a standard D&D game with unnecessary restrictions. The situation in the OP reads that way to me. "FR is a setting where religion is important, so your character has to follow a deity". Why? The wall? That's stupid. What about the FR setting really supports the idea that faith is an integral aspect of the setting? Nothing. This morphed into, "I want to run a game focusing on religious characters". Why? Convince me this story really requires everybody to have faith in a different fantasy religion. Why wouldn't a heretic or atheist be an interesting character concept here? Otherwise, it just sounds like more stupid restrictions. If you came at me with, I want to run a "Catholic horror" style D&D game (like "The Omen") where the PCs are priests fighting the incursions of devils onto the material plane . . . okay, now we have a specific theme that seems like it's going somewhere! But, do I have to play a priest? Or even a religious person for this to work? I just finished the tv show "Evil" where the protagonists all work for the Catholic church debunking demonic possession and prophecy . . . and stumble into real evil . . . and none of them are priests! One is a priest in training who struggles with past substance and sex addiction, another is an atheist psychologist, and the third is a non-practicing Muslim tech guy. There are a lot of priests in the show's supporting cast. Even really good campaign ideas and themes can be flexible and open to group discussion so that everybody has fun. Doesn't mean that as things develop, certain ideas or concepts can't be nixed. But the DM and the group should be open and flexible for me to want to spend any serious amount of time with them. D&D has this "tradition" that the DM is the driving artist, God, King, or what-have-you, and gets to lay down the law and call all the shots. Ugh. I got enough of that in middle school, don't need that anymore regardless of which side of the screen I'm on. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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