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General Tabletop Discussion
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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Raunalyn" data-source="post: 8119767" data-attributes="member: 72670"><p>I once had a DM who pitched a game for my group. It was a low magic campaign, so the DM requested that we not make characters that could cast at-will type spells (i.e. cantrips). The party was reticent, but because we had all been gaming together for a while, we agreed. A few of us came up with interesting concepts with the knowledge that certain play styles would be accommodated.</p><p></p><p>We tried it...turned out that it wasn't fun, especially because the DM didn't do anything with some of the interesting concepts some of us came up with; he refused to budge from his vision. Then, the DM went a step further and blamed the players because <em>his</em> campaign just wasn't very interesting. I remember dropping out of the game because I just had no interest in it.</p><p></p><p>I gave him several chances. Thing is, this didn't just happen once...it happened several times. Each time, I dropped out of the game because I just wasn't interested. And, instead of the DM stepping back and evaluating player feedback, he blamed the players, going so far as to accuse them of things that were just simply untrue (and then acting like a coward and blocking them so that they couldn't defend themselves). Turns out, this was a common failing of this particular DM...my current group, many of who have played together for years with him as both a member and a DM, now refuse to game with him. Again, though...his campaign failings were always the players' fault, not his.</p><p></p><p>Players have to buy in to the campaign, yes. I agree 100%. But if the DM doesn't deliver, then why would the players continue to want to play? It is also the DM's responsibility to adjust their campaign to accommodate the players' particular play-styles and interests. It is a cooperative story-telling experience, but if the DM pitches an idea, then doesn't use what the players provide to expand the story, campaign, and ideas and instead is rigidly ensconced in his "vision" instead of trying to cooperate with the players, then he needs to stop blaming players and evaluate himself.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 8119767, member: 72670"] I once had a DM who pitched a game for my group. It was a low magic campaign, so the DM requested that we not make characters that could cast at-will type spells (i.e. cantrips). The party was reticent, but because we had all been gaming together for a while, we agreed. A few of us came up with interesting concepts with the knowledge that certain play styles would be accommodated. We tried it...turned out that it wasn't fun, especially because the DM didn't do anything with some of the interesting concepts some of us came up with; he refused to budge from his vision. Then, the DM went a step further and blamed the players because [I]his[/I] campaign just wasn't very interesting. I remember dropping out of the game because I just had no interest in it. I gave him several chances. Thing is, this didn't just happen once...it happened several times. Each time, I dropped out of the game because I just wasn't interested. And, instead of the DM stepping back and evaluating player feedback, he blamed the players, going so far as to accuse them of things that were just simply untrue (and then acting like a coward and blocking them so that they couldn't defend themselves). Turns out, this was a common failing of this particular DM...my current group, many of who have played together for years with him as both a member and a DM, now refuse to game with him. Again, though...his campaign failings were always the players' fault, not his. Players have to buy in to the campaign, yes. I agree 100%. But if the DM doesn't deliver, then why would the players continue to want to play? It is also the DM's responsibility to adjust their campaign to accommodate the players' particular play-styles and interests. It is a cooperative story-telling experience, but if the DM pitches an idea, then doesn't use what the players provide to expand the story, campaign, and ideas and instead is rigidly ensconced in his "vision" instead of trying to cooperate with the players, then he needs to stop blaming players and evaluate himself. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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