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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Hussar" data-source="post: 8120055" data-attributes="member: 22779"><p>Actually, I want to thank [USER=16266]@ph0rk[/USER] for giving such a picture perfect example of what I'm talking about. The DM says that he wants the players to create a "knight of the round table" and his FIRST reaction is to give three examples of characters that aren't knights of the round table.</p><p></p><p>See, over and over in this thread I've been told that the problem is a lack of DM communication. But, even when I'm as specific as I can possibly be - make THIS - the response is to make characters that are very much NOT THIS.</p><p></p><p>Not only that, but, now we have [USER=18182]@Dire Bare[/USER] chiming in that the DM is wrong for not allowing an apprentice to Merlin or a priest. Not a single thought that the player here has flat out ignored the DM's request and gone down a different path. That's perfectly fine. But, the DM insist on something? Oh, that's a bad DM. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Note, AGAIN, we're not talking about the issue of DM placing limitations. </p><p></p><p>We're talking about players who have ACCEPTED THE LIMITATIONS but then actively subvert or sabotage the game because of those limitations. [USER=16266]@ph0rk[/USER] wanted a game where all the PC's were religious - I said Knight of the Round Table. His response was to immediately subvert that and make a character that ISN'T A KNIGHT OF THE ROUND TABLE.</p><p></p><p>Same with the Samurai game. If you want to play a character that isn't a Samurai, that's great, but, in this game, the players are all Samurai. That's what the group agreed to play. So, why are you coming to the table with your Yakuza character when you agreed to play in the Samurai game?</p><p></p><p>Maybe I have a Samurai Jack campaign in mind where the PC's being honorable is important?</p><p></p><p>Or, maybe I'm playing a Star Trek game. You are all Federation officers. No, you can't be not a Federation Officer. We agreed to play a Star Trek game where we are all Federation Officers. Why are you now coming to me with a Ferengi Trader character?</p><p></p><p>Note, and I'm going to keep repeating this. We're talking about AFTER a session 0 where everyone agreed to play the campaign set out by the DM. Not before. Not during the discussion. AFTER. You agreed to play in this game. That's the premise to the thread.</p><p></p><p>((Note, that's what the point about the clue bat was for. FR IS a very strongly faith based setting. That many players ignore that isn't the fault of the setting but, a rather shallow reading of the setting material. The Wall of the Faithless is simply one more bit of proof that faith is important in the setting. But, hey, you play your game how you want to play it. It's your Realms. But, as presented, faith is meant to play a very strong role in the game in the Realms.))</p></blockquote><p></p>
[QUOTE="Hussar, post: 8120055, member: 22779"] Actually, I want to thank [USER=16266]@ph0rk[/USER] for giving such a picture perfect example of what I'm talking about. The DM says that he wants the players to create a "knight of the round table" and his FIRST reaction is to give three examples of characters that aren't knights of the round table. See, over and over in this thread I've been told that the problem is a lack of DM communication. But, even when I'm as specific as I can possibly be - make THIS - the response is to make characters that are very much NOT THIS. Not only that, but, now we have [USER=18182]@Dire Bare[/USER] chiming in that the DM is wrong for not allowing an apprentice to Merlin or a priest. Not a single thought that the player here has flat out ignored the DM's request and gone down a different path. That's perfectly fine. But, the DM insist on something? Oh, that's a bad DM. :erm: Note, AGAIN, we're not talking about the issue of DM placing limitations. We're talking about players who have ACCEPTED THE LIMITATIONS but then actively subvert or sabotage the game because of those limitations. [USER=16266]@ph0rk[/USER] wanted a game where all the PC's were religious - I said Knight of the Round Table. His response was to immediately subvert that and make a character that ISN'T A KNIGHT OF THE ROUND TABLE. Same with the Samurai game. If you want to play a character that isn't a Samurai, that's great, but, in this game, the players are all Samurai. That's what the group agreed to play. So, why are you coming to the table with your Yakuza character when you agreed to play in the Samurai game? Maybe I have a Samurai Jack campaign in mind where the PC's being honorable is important? Or, maybe I'm playing a Star Trek game. You are all Federation officers. No, you can't be not a Federation Officer. We agreed to play a Star Trek game where we are all Federation Officers. Why are you now coming to me with a Ferengi Trader character? Note, and I'm going to keep repeating this. We're talking about AFTER a session 0 where everyone agreed to play the campaign set out by the DM. Not before. Not during the discussion. AFTER. You agreed to play in this game. That's the premise to the thread. ((Note, that's what the point about the clue bat was for. FR IS a very strongly faith based setting. That many players ignore that isn't the fault of the setting but, a rather shallow reading of the setting material. The Wall of the Faithless is simply one more bit of proof that faith is important in the setting. But, hey, you play your game how you want to play it. It's your Realms. But, as presented, faith is meant to play a very strong role in the game in the Realms.)) [/QUOTE]
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