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General Tabletop Discussion
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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Dire Bare" data-source="post: 8120076" data-attributes="member: 18182"><p>Relax man.</p><p></p><p>"Knights of the Round Table" is both a character type ("knight") and a genre of stories that includes many non-knighted characters. If you simply told me, "Hey, we're going to play a 'Knights of the Round Table' campaign!" I'd assume that being a knight would certainly be an option, but that other types of characters from the stories would be as well. If you were more specific, and said, "I want everyone to create a knight character", those are two different asks. And again, I'd probably find a "knights-only" campaign boring, but might go along with it if the DM is a part of my long-time group, is a pal, or if my gaming options are limited. But I probably would try and push the boundaries a bit, perhaps with a knight who has made a pact with a demon for sorcerous power (hexblade) . . . . but my boundary-pushing wouldn't be subversive, it would be a discussion with the DM.</p><p></p><p>I did not say it would be "wrong" for not allowing a Merlin-style sorcerer or priest of the church as a character . . . just that it seems overly restrictive to me for the stated theme and would make me less interested in playing. As I said, I think we're coming at this from two different schools of thought . . . .</p><p></p><p>And . . . Star Trek is probably a bad example. There have been plenty of non-Starfleet crew members in both the movies and TV shows over the years, so no reason why there couldn't be in a Star Trek tabletop game . . . just like there could sorcerers and priests in an Arthurian fantasy game, or ninjas and sohei in a "samurai" game where honor plays an important role . . . </p><p></p><p>If I was faced with playing in an RPG game where I felt the DM was being overly restrictive on player options . . . and decided to play for the many reasons I and others have listed in this thread . . . I'd hopefully have fun, but would likely harbor some irritation and annoyance over the (to me) nonsensical restrictions. So would others, and sometimes that gets expressed in game in negative and immature ways, with players "acting out" like restless kids in a classroom. I'd try not to be that guy, but sometimes I fail my saving throws . . .</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8120076, member: 18182"] Relax man. "Knights of the Round Table" is both a character type ("knight") and a genre of stories that includes many non-knighted characters. If you simply told me, "Hey, we're going to play a 'Knights of the Round Table' campaign!" I'd assume that being a knight would certainly be an option, but that other types of characters from the stories would be as well. If you were more specific, and said, "I want everyone to create a knight character", those are two different asks. And again, I'd probably find a "knights-only" campaign boring, but might go along with it if the DM is a part of my long-time group, is a pal, or if my gaming options are limited. But I probably would try and push the boundaries a bit, perhaps with a knight who has made a pact with a demon for sorcerous power (hexblade) . . . . but my boundary-pushing wouldn't be subversive, it would be a discussion with the DM. I did not say it would be "wrong" for not allowing a Merlin-style sorcerer or priest of the church as a character . . . just that it seems overly restrictive to me for the stated theme and would make me less interested in playing. As I said, I think we're coming at this from two different schools of thought . . . . And . . . Star Trek is probably a bad example. There have been plenty of non-Starfleet crew members in both the movies and TV shows over the years, so no reason why there couldn't be in a Star Trek tabletop game . . . just like there could sorcerers and priests in an Arthurian fantasy game, or ninjas and sohei in a "samurai" game where honor plays an important role . . . If I was faced with playing in an RPG game where I felt the DM was being overly restrictive on player options . . . and decided to play for the many reasons I and others have listed in this thread . . . I'd hopefully have fun, but would likely harbor some irritation and annoyance over the (to me) nonsensical restrictions. So would others, and sometimes that gets expressed in game in negative and immature ways, with players "acting out" like restless kids in a classroom. I'd try not to be that guy, but sometimes I fail my saving throws . . . [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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