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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Dire Bare" data-source="post: 8120539" data-attributes="member: 18182"><p>The "iconoclast" isn't written explicitly for atheists or faithless characters, but it sure fits them well. Perhaps the reason why you struggle against the gods is that you don't feel they are worthy of veneration.</p><p></p><p>A character in Theros certainly believes that Heliod (Apollo/Zeus substitute), the entity, exists, and that he is worshipped as a god. In fact demands worship as a god. But it's very reasonable for a character to deny the divinity of Heliod and the other gods, seeing them simply as powerful spirits. Or might acknowledge their divinity, but feel they are not worth of worship and veneration. I can even see a character that denies Heliod's existence itself, although that character might be mad in some way. I can't see any of that "breaking" a Theros campaign unless the entire adventuring party went that route!</p><p></p><p>The "oracle" can also be seen as disconnected from the gods. Sometimes, oracles as seen as receiving their gift from the gods, in service to the gods (the Oracle of Apollo at Delphi), but oracles can also come into their power mysteriously without any seeming connection to divinity. This is also a good player option for those who don't want to play religious or faithful characters.</p><p></p><p>Finally, the rules right there in the book give DM's the option to allow players to take a feat rather than the listed supernatural gifts. So, plenty of non-faith options in an official by-the-book Theros campaign!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8120539, member: 18182"] The "iconoclast" isn't written explicitly for atheists or faithless characters, but it sure fits them well. Perhaps the reason why you struggle against the gods is that you don't feel they are worthy of veneration. A character in Theros certainly believes that Heliod (Apollo/Zeus substitute), the entity, exists, and that he is worshipped as a god. In fact demands worship as a god. But it's very reasonable for a character to deny the divinity of Heliod and the other gods, seeing them simply as powerful spirits. Or might acknowledge their divinity, but feel they are not worth of worship and veneration. I can even see a character that denies Heliod's existence itself, although that character might be mad in some way. I can't see any of that "breaking" a Theros campaign unless the entire adventuring party went that route! The "oracle" can also be seen as disconnected from the gods. Sometimes, oracles as seen as receiving their gift from the gods, in service to the gods (the Oracle of Apollo at Delphi), but oracles can also come into their power mysteriously without any seeming connection to divinity. This is also a good player option for those who don't want to play religious or faithful characters. Finally, the rules right there in the book give DM's the option to allow players to take a feat rather than the listed supernatural gifts. So, plenty of non-faith options in an official by-the-book Theros campaign! [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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