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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Dire Bare" data-source="post: 8120553" data-attributes="member: 18182"><p>In ancient days, there were only four human player classes, the fighting-man, the magic-user, the cleric, and the thief. Having a unique character wasn't about choosing different player options during character creation. Of course, that's how the game has evolved and it certainly is that way for many gamers today. It's pretty common to want your character to be differentiated from the rest of the party in some way, even when this creates groups that potentially break the suspension of disbelief. (<em>"What, no humans at all in this group? And everybody's skin tone is a color not found in nature, if not covered in fur? Okay."</em>)</p><p></p><p>Part of Hussars frustration (I believe) is not just wanting an <em>all-knights only</em> campaign, but the worry that a significant chunk of his playing group will want to play against type. It would be easier to roll with if it was just one player. When everybody is "<em>the exception</em>" then nobody is and your theme is potentially lost. While I think he favors a too restrictive game for my tastes, I get that frustration.</p><p></p><p>Again, with the right group of friends, I can see an "all fighters" campaign where the players are encouraged to differentiate by background and personality rather than in-game character options. But that isn't the expected norm, and I'd want to make sure I'm communicating clearly with my group and that I get their honest and enthusiastic buy-in before getting too invested in the idea.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8120553, member: 18182"] In ancient days, there were only four human player classes, the fighting-man, the magic-user, the cleric, and the thief. Having a unique character wasn't about choosing different player options during character creation. Of course, that's how the game has evolved and it certainly is that way for many gamers today. It's pretty common to want your character to be differentiated from the rest of the party in some way, even when this creates groups that potentially break the suspension of disbelief. ([I]"What, no humans at all in this group? And everybody's skin tone is a color not found in nature, if not covered in fur? Okay."[/I]) Part of Hussars frustration (I believe) is not just wanting an [I]all-knights only[/I] campaign, but the worry that a significant chunk of his playing group will want to play against type. It would be easier to roll with if it was just one player. When everybody is "[I]the exception[/I]" then nobody is and your theme is potentially lost. While I think he favors a too restrictive game for my tastes, I get that frustration. Again, with the right group of friends, I can see an "all fighters" campaign where the players are encouraged to differentiate by background and personality rather than in-game character options. But that isn't the expected norm, and I'd want to make sure I'm communicating clearly with my group and that I get their honest and enthusiastic buy-in before getting too invested in the idea. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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