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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Dire Bare" data-source="post: 8120559" data-attributes="member: 18182"><p>In ancient times, one of the players was encouraged to take on the role of "mapper" to keep track of where the party had been as they traverse the dungeon.</p><p></p><p>Perhaps, having a player designated as the "note-taker" is a good idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A good teacher will have a very detailed and clear course syllabus written before class begins . . . but for a game if I sat down at session 1 (or session 0) and was handed an overly restrictive or prescriptive "syllabus" . . . that would be a red flag for me. I'd rather have the entire group collaborate on the "syllabus", and then write it together during session 0.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8120559, member: 18182"] In ancient times, one of the players was encouraged to take on the role of "mapper" to keep track of where the party had been as they traverse the dungeon. Perhaps, having a player designated as the "note-taker" is a good idea! :) A good teacher will have a very detailed and clear course syllabus written before class begins . . . but for a game if I sat down at session 1 (or session 0) and was handed an overly restrictive or prescriptive "syllabus" . . . that would be a red flag for me. I'd rather have the entire group collaborate on the "syllabus", and then write it together during session 0. [/QUOTE]
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Community
General Tabletop Discussion
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As a Player, why do you play in games you haven't bought into?
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