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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Hussar" data-source="post: 8120827" data-attributes="member: 22779"><p>I would have been pretty darn surprised. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Possible, but, extremely unlikely since the chargen system I was using would directly tie them to the setting and each other by working as a group to create backstories where every character would be tied to another character in some way and tied to the setting. IOW, they might have had the same classes, but, I really, really doubt they could have created the same characters.</p><p></p><p></p><p>Umm, well, maybe you run it that way, I don't. The first adventure sees the party get a sailing ship. Most of the adventures require you to sail somewhere. In fact, the only adventure after the first one that you could possibly do without a ship is Danger at Dunwater and even then, you're expected to sail to the location. The other eight adventures all require a ship. Unless the PC's are always just passengers, I suppose.</p><p></p><p>But, yeah, if your first reaction to someone pitching Ghosts of Saltmarsh, the adventure book with THIS as the cover:</p><p></p><p><img src="https://media.dnd.wizards.com/styles/story_banner/public/images/head-banner/Saltmarsh_DnD_Articles_Header-Image.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>is, "Oh, no one needs to be a sailor or have any nautical experience", then again, I'm willing to go out on a limb here and say that I'm not the issue here. I am very sure that you would not enjoy playing at my table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8120827, member: 22779"] I would have been pretty darn surprised. :D Possible, but, extremely unlikely since the chargen system I was using would directly tie them to the setting and each other by working as a group to create backstories where every character would be tied to another character in some way and tied to the setting. IOW, they might have had the same classes, but, I really, really doubt they could have created the same characters. Umm, well, maybe you run it that way, I don't. The first adventure sees the party get a sailing ship. Most of the adventures require you to sail somewhere. In fact, the only adventure after the first one that you could possibly do without a ship is Danger at Dunwater and even then, you're expected to sail to the location. The other eight adventures all require a ship. Unless the PC's are always just passengers, I suppose. But, yeah, if your first reaction to someone pitching Ghosts of Saltmarsh, the adventure book with THIS as the cover: [img]https://media.dnd.wizards.com/styles/story_banner/public/images/head-banner/Saltmarsh_DnD_Articles_Header-Image.jpg[/img] is, "Oh, no one needs to be a sailor or have any nautical experience", then again, I'm willing to go out on a limb here and say that I'm not the issue here. I am very sure that you would not enjoy playing at my table. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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