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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="MNblockhead" data-source="post: 8121386" data-attributes="member: 6796661"><p>Long thread, I ended up just skimming most of it, but I've come away with the feeling that everyone assume a TTRPG campaign follows a TV production modality where the DM as producer and director makes a pitch, gathers actors to play specific roles, and executes on a specific artistic vision. </p><p></p><p>In my experience, I make a pitch for my next campaign before the current one ends. Based on my player's reactions I go with it, ditch it for another campaign idea, or tweak it. At session zero assumptions tend to get challenged. Further tweaks may need to be made. Most importantly, as we play the game can go in a completely different direction than the initial vision. </p><p></p><p>Part of the joy of being a DM is seeing how the campaign organically develops. </p><p></p><p>In practice, I find that I always start with a strong vision and strong restrictions, but that the restriction get loosened, or fall by the wayside, and the vision is never fully realized as generally more interesting story arcs and themes evolve through play.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8121386, member: 6796661"] Long thread, I ended up just skimming most of it, but I've come away with the feeling that everyone assume a TTRPG campaign follows a TV production modality where the DM as producer and director makes a pitch, gathers actors to play specific roles, and executes on a specific artistic vision. In my experience, I make a pitch for my next campaign before the current one ends. Based on my player's reactions I go with it, ditch it for another campaign idea, or tweak it. At session zero assumptions tend to get challenged. Further tweaks may need to be made. Most importantly, as we play the game can go in a completely different direction than the initial vision. Part of the joy of being a DM is seeing how the campaign organically develops. In practice, I find that I always start with a strong vision and strong restrictions, but that the restriction get loosened, or fall by the wayside, and the vision is never fully realized as generally more interesting story arcs and themes evolve through play. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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