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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Raunalyn" data-source="post: 8121495" data-attributes="member: 72670"><p>Well, you were there as we were discussing player concepts. You were there when we brought up what we wanted to play. You were there when we asked questions like what classes were allowed, what was the generation method, etc. I fail to see how creating a character's attributes, class, skills, spells, and equipment beforehand, but leaving the background alone until session zero, is a problem. Seems to me it would save time. It wouldn't be difficult for me to bring in one of the other players to the conversation for validation, but I don't think it's necessary.</p><p></p><p>If you didn't like any of the concepts or characters, most of us in the group are adults and wouldn't feel persecuted or victimized if you were to pull one of us aside and say, "You know, I like this, but I'm having a hard time connecting it to the game. Can you help me figure out how to tie this all in?"</p><p></p><p>As to the concept coming out of left field and you doing nothing with it? Sure, something may have happened. But considering that the same thing happened in previous campaigns...</p><p></p><p>Now, in your defense, it is more difficult to organically tie in a character background in an adventure path like Ghosts of Saltmarsh, and I do appreciate the effort it takes to make the characters care about the setting. I have found that doing my own campaigns and writing my own stuff allows me to create scenarios where each character shines. And this may be true in your new campaign.</p><p></p><p></p><p>Since we're being honest, what does that have to do with the price of tea in China? I mentioned that I left the game early, and even went so far as to mention that things happened after I left. Why I left is irrelevant.</p><p></p><p></p><p>I can see a lot of ways to use the concept.</p><p></p><p>"Old Lady Simpleton thinks that Marcold character is a fraud and a charlatan. Well, Marcold wants to try to prove them all wrong by saving the town and using that goodwill to sell more of his "goods." Maybe later, he can expand his empire by conning someone out of a ship."</p><p></p><p>And while we're at it, I seem to recall you mentioning that the concept was good and that you could work with it.</p><p></p><p></p><p></p><p>They have, and are greatly enjoying their time. Thank you.</p><p></p><p>And the sentiment is appreciated, though it lacks sincerity.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 8121495, member: 72670"] Well, you were there as we were discussing player concepts. You were there when we brought up what we wanted to play. You were there when we asked questions like what classes were allowed, what was the generation method, etc. I fail to see how creating a character's attributes, class, skills, spells, and equipment beforehand, but leaving the background alone until session zero, is a problem. Seems to me it would save time. It wouldn't be difficult for me to bring in one of the other players to the conversation for validation, but I don't think it's necessary. If you didn't like any of the concepts or characters, most of us in the group are adults and wouldn't feel persecuted or victimized if you were to pull one of us aside and say, "You know, I like this, but I'm having a hard time connecting it to the game. Can you help me figure out how to tie this all in?" As to the concept coming out of left field and you doing nothing with it? Sure, something may have happened. But considering that the same thing happened in previous campaigns... Now, in your defense, it is more difficult to organically tie in a character background in an adventure path like Ghosts of Saltmarsh, and I do appreciate the effort it takes to make the characters care about the setting. I have found that doing my own campaigns and writing my own stuff allows me to create scenarios where each character shines. And this may be true in your new campaign. Since we're being honest, what does that have to do with the price of tea in China? I mentioned that I left the game early, and even went so far as to mention that things happened after I left. Why I left is irrelevant. I can see a lot of ways to use the concept. "Old Lady Simpleton thinks that Marcold character is a fraud and a charlatan. Well, Marcold wants to try to prove them all wrong by saving the town and using that goodwill to sell more of his "goods." Maybe later, he can expand his empire by conning someone out of a ship." And while we're at it, I seem to recall you mentioning that the concept was good and that you could work with it. They have, and are greatly enjoying their time. Thank you. And the sentiment is appreciated, though it lacks sincerity. [/QUOTE]
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Community
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As a Player, why do you play in games you haven't bought into?
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