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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Hussar" data-source="post: 8121957" data-attributes="member: 22779"><p>[USER=72670]@Raunalyn[/USER] did ask a very pertinent question though. What difference did it make that the players came to the session 0 with completely made characters? Well, here's what my expectations were and here's what I wound up with:</p><p></p><p>Expectation:</p><p></p><p>The character generation game that I was going to use would ensure that the PC's had ties to each other. But, just as importantly, they would have ties to events, NPC's and plots within Saltmarsh. Every PC would know at least one and probably several important NPCs, would know the political situation in Saltmarsh, and be embedded in the setting right from the outset. </p><p></p><p>What I got:</p><p></p><p>I got a 1/2 orc bard who wanted to sell self help books, a firbolg druid runaway slave who was exiled from her people, a paladin soldier whose player refused the offer of a free house in Saltmarsh as part of the background, an illusionist charlatan and a human ranger smuggler.</p><p></p><p>So, instead of hitting the ground running with things already settled, I had to spend the first two or three sessions trying to get as much information as I could from into the hands of the players so that they could make informed decisions about what they wanted to do, all the while trying to accommodate backgrounds that had virtually nothing to do with the campaign, and drop enough hooks to get them going on the introductory adventure - Sinister Secret of Saltmarsh. I had to introduce locations, NPC's, politics and everything else, all in three hour sessions while still making the session interesting enough for everyone involved.</p><p></p><p>Oh, and did I mention no one actually read any of the setting background material that I presented? </p><p></p><p>So, yeah, it was a major problem for me when everyone ignored what I said and showed up with fully made characters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8121957, member: 22779"] [USER=72670]@Raunalyn[/USER] did ask a very pertinent question though. What difference did it make that the players came to the session 0 with completely made characters? Well, here's what my expectations were and here's what I wound up with: Expectation: The character generation game that I was going to use would ensure that the PC's had ties to each other. But, just as importantly, they would have ties to events, NPC's and plots within Saltmarsh. Every PC would know at least one and probably several important NPCs, would know the political situation in Saltmarsh, and be embedded in the setting right from the outset. What I got: I got a 1/2 orc bard who wanted to sell self help books, a firbolg druid runaway slave who was exiled from her people, a paladin soldier whose player refused the offer of a free house in Saltmarsh as part of the background, an illusionist charlatan and a human ranger smuggler. So, instead of hitting the ground running with things already settled, I had to spend the first two or three sessions trying to get as much information as I could from into the hands of the players so that they could make informed decisions about what they wanted to do, all the while trying to accommodate backgrounds that had virtually nothing to do with the campaign, and drop enough hooks to get them going on the introductory adventure - Sinister Secret of Saltmarsh. I had to introduce locations, NPC's, politics and everything else, all in three hour sessions while still making the session interesting enough for everyone involved. Oh, and did I mention no one actually read any of the setting background material that I presented? So, yeah, it was a major problem for me when everyone ignored what I said and showed up with fully made characters. [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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