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General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Chaosmancer" data-source="post: 8122129" data-attributes="member: 6801228"><p>So, I'm confused. How did having them show up partially or completely made prevent you from tying them together or tying them to Saltmarsh? </p><p></p><p>Was there something about being, I don't know, a Firbolg that prevented that player from having ties to the community? Did the guy selling self-help books prevent him from having met the paladin on the road and fighting off a bandit ambush together? </p><p></p><p></p><p></p><p>I mean, if my players knew I wanted them to have ties to each other, it generally only takes a little bit of group discussion to create connections, like maybe the Charlatan enjoys the work of the half-orc bard and is enthused about the chance to have the author to add credibility to a con. </p><p></p><p>I almost feel like you just threw up your hands and gave up trying to tie these characters to each other and the town, but they arrived to the session 0, which tells me that there was still plenty of time to re-work backgrounds and build these connections. Maybe even completely alter a character or two. </p><p></p><p></p><p>I understand frustration with people ignoring the rules you want to set out, my most recent game I wanted to try a new way of rolling stats, where they rolled in batches of three so they could move their mental stats or their physical ones, but not mix them. </p><p></p><p>Everyone ignored me. A lot of players rolling even after I had said I didn't want them to roll yet, because I was helping newer players. And it was frustrating... but it wasn't really a big deal.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8122129, member: 6801228"] So, I'm confused. How did having them show up partially or completely made prevent you from tying them together or tying them to Saltmarsh? Was there something about being, I don't know, a Firbolg that prevented that player from having ties to the community? Did the guy selling self-help books prevent him from having met the paladin on the road and fighting off a bandit ambush together? I mean, if my players knew I wanted them to have ties to each other, it generally only takes a little bit of group discussion to create connections, like maybe the Charlatan enjoys the work of the half-orc bard and is enthused about the chance to have the author to add credibility to a con. I almost feel like you just threw up your hands and gave up trying to tie these characters to each other and the town, but they arrived to the session 0, which tells me that there was still plenty of time to re-work backgrounds and build these connections. Maybe even completely alter a character or two. I understand frustration with people ignoring the rules you want to set out, my most recent game I wanted to try a new way of rolling stats, where they rolled in batches of three so they could move their mental stats or their physical ones, but not mix them. Everyone ignored me. A lot of players rolling even after I had said I didn't want them to roll yet, because I was helping newer players. And it was frustrating... but it wasn't really a big deal. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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