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Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8122135" data-attributes="member: 4881"><p>How about this....</p><p></p><p>You have a prewritten character in your head...a heavily armored dwarven cleric who is also a blacksmith runeshaper type of character.</p><p></p><p>You show up at the table. You realize the other 4 players also had heavily armored dwarven clerics in their head as character ideas.</p><p></p><p>Then the GM show up and pitches the idea of running Tomb of Annihilation as the campaign where they want to strictly enforce the feel of the heat and oppression of life in the jungle....including penalties for heavy armor AND a lack of access to civilization.</p><p></p><p>At this point you can trash your concept and create something totally new so that you aren't a party of 5 heavily armored dwarves trudging through the jungles of Chult, or you can stick to your guns and see how it works.</p><p></p><p>The point is that it's not WRONG or BAD to come to session 0 with a concept in mind but people are trying to say ideally that concept will gel once you are sitting at the table and collaborating with the other players and GM.</p><p></p><p>My group during session 0 literally does a bit of bargaining amongst the players to decide who is going to play what class/style to ensure the party has the basics it's going to need to succeed. If one player strongly wants to play a ranged attacker, then the next player who is more open might be more likely to take a character concept that is melee to synergize better.</p><p></p><p>In a way, it's more important to create a PARTY during session 0, not a loosely meshed set of 4 adventurers each created in a vacuum.</p><p></p><p>That's my take, anyway.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8122135, member: 4881"] How about this.... You have a prewritten character in your head...a heavily armored dwarven cleric who is also a blacksmith runeshaper type of character. You show up at the table. You realize the other 4 players also had heavily armored dwarven clerics in their head as character ideas. Then the GM show up and pitches the idea of running Tomb of Annihilation as the campaign where they want to strictly enforce the feel of the heat and oppression of life in the jungle....including penalties for heavy armor AND a lack of access to civilization. At this point you can trash your concept and create something totally new so that you aren't a party of 5 heavily armored dwarves trudging through the jungles of Chult, or you can stick to your guns and see how it works. The point is that it's not WRONG or BAD to come to session 0 with a concept in mind but people are trying to say ideally that concept will gel once you are sitting at the table and collaborating with the other players and GM. My group during session 0 literally does a bit of bargaining amongst the players to decide who is going to play what class/style to ensure the party has the basics it's going to need to succeed. If one player strongly wants to play a ranged attacker, then the next player who is more open might be more likely to take a character concept that is melee to synergize better. In a way, it's more important to create a PARTY during session 0, not a loosely meshed set of 4 adventurers each created in a vacuum. That's my take, anyway. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
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