Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8122242" data-attributes="member: 6801228"><p>If the DM was present, heard the entire conversation the players were having where they designed their characters, and disapproved of that action... why did he wait until the next session to raise objections? </p><p></p><p>Because it was pre-zero that this conversation happened. So, if he disapproved, this was within plenty of time to say so.</p><p></p><p></p><p></p><p>Just to make sure we are clear, it was not only "it was habit for this player" it was additionally "habit for this group with this DM." </p><p></p><p>Not sure if that changes your opinion, but if I'm the guy who brings pepsi to the game, and I always bring pepsi to the game. And the DM asks me to not bring Pepsi... It is fairly likely that if I bring it, it is because I'm in the habit of doing so, and forgot, rather than choosing to purposefully ignore him.</p><p></p><p></p><p></p><p>Wow, again, we seem to be shifting gears a lot here.</p><p></p><p>The DM wants a connection between the two characters.</p><p>Players: "I hired him to protect me"</p><p>You: "That is nothing, no connection, no loyalty. There is no way for me to leverage this against you." </p><p></p><p>I mean... you didn't ask them to have a personal, loyal connection and deeply held feelings for each other. You just asked for a connection, and a contractual connection is an connection. If you want them to be secret lovers or something, you need to ask for more than "just have a connection"</p><p></p><p>And.... how is "it works in any town" a criticism? I made a character who was a town guard once. He could have been a town guard in any town. I could have made it work if the setting suddenly shifted, does that mean I'm not connected to the town I'm in? I mean, what if a player came with "I'm the former mayors son, and I grew up in this town helping the people through many difficult times?" That could be any town. Does that somehow make this less of an embedded story? </p><p></p><p>And attacking that his motivation was money? Are we now demanding that the PCs have not only the proper proficiencies, and the proper connections, but also the proper motivations? </p><p></p><p></p><p>You've moved into wanting such highly specific things, do you truly demand so much from your players?</p><p></p><p></p><p></p><p></p><p>I've read through your little mini-game three times. Do you know what I don't see? </p><p></p><p>Any reason at all that it can not work with characters that have partial backstories already created. I see no reason that what you describe could not have been done with characters that are more than 85% completed. In fact, having mostly finished characters would seem to make that game easier, since they have hooks and connection points in their stories already.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8122242, member: 6801228"] If the DM was present, heard the entire conversation the players were having where they designed their characters, and disapproved of that action... why did he wait until the next session to raise objections? Because it was pre-zero that this conversation happened. So, if he disapproved, this was within plenty of time to say so. Just to make sure we are clear, it was not only "it was habit for this player" it was additionally "habit for this group with this DM." Not sure if that changes your opinion, but if I'm the guy who brings pepsi to the game, and I always bring pepsi to the game. And the DM asks me to not bring Pepsi... It is fairly likely that if I bring it, it is because I'm in the habit of doing so, and forgot, rather than choosing to purposefully ignore him. Wow, again, we seem to be shifting gears a lot here. The DM wants a connection between the two characters. Players: "I hired him to protect me" You: "That is nothing, no connection, no loyalty. There is no way for me to leverage this against you." I mean... you didn't ask them to have a personal, loyal connection and deeply held feelings for each other. You just asked for a connection, and a contractual connection is an connection. If you want them to be secret lovers or something, you need to ask for more than "just have a connection" And.... how is "it works in any town" a criticism? I made a character who was a town guard once. He could have been a town guard in any town. I could have made it work if the setting suddenly shifted, does that mean I'm not connected to the town I'm in? I mean, what if a player came with "I'm the former mayors son, and I grew up in this town helping the people through many difficult times?" That could be any town. Does that somehow make this less of an embedded story? And attacking that his motivation was money? Are we now demanding that the PCs have not only the proper proficiencies, and the proper connections, but also the proper motivations? You've moved into wanting such highly specific things, do you truly demand so much from your players? I've read through your little mini-game three times. Do you know what I don't see? Any reason at all that it can not work with characters that have partial backstories already created. I see no reason that what you describe could not have been done with characters that are more than 85% completed. In fact, having mostly finished characters would seem to make that game easier, since they have hooks and connection points in their stories already. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
Top