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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Hussar" data-source="post: 8122326" data-attributes="member: 22779"><p>Honestly? The reason I'm being cagey is I really don't want to air dirty laundry in public and I don't want it to look like I'm blaming anyone other than myself. So, I'm trying to keep things as high altitude as I can while still engaging in a conversation.</p><p></p><p>But, here's me being fairly specific: <strong><u>Hussar's Faulty Memory Timeline of Events</u></strong>:</p><p></p><p>A. Hussar pitches the Saltmarsh campaign to the group and everyone seems on board. Campaign is pitched as a naval sandbox where the players are meant to be in the drivers seat. ((Now, later on, I learned that I maybe wasn't clear on this, or it was missed in the scrum - some of the players didn't understand this point and that's 100% on me.))</p><p></p><p>B. Hussar previews a mini-game for character creation and tells the players not to come with characters to session 0 as we will make characters together. The mini-game features a grid of Magic cards. Each round, each player chooses one card and can use anything on that card to incorporate into the character - the image, the text, anything. Each round features a different aspect of the character - history, current events, etc. In later rounds, cards will be traded between players and those cards must be incorporated as an agreed upon connection between the characters. Additionally, many of the cards are directly linked to NPC's and factions withing Saltmarsh, although that information is not revealed until after the cards are chosen. Meaning that at the end of play, each character will be connected to at least two other characters, will be grounded in a faction within the town and will have probably 2-5 NPC connections within the town. </p><p></p><p>Note, this takes several hours to prepare as we play online and I have to edit all the images to fit on the grid, making sure they are still legible and high enough resolution, but, not too high to crash people's Fantasy Grounds, plus, I need to make up the background information for several of the cards to link to factions and/or NPC's in Saltmarsh.</p><p></p><p>C. Session 0. Hussar opens up the game table, everyone joins in. Hussar pops up the mini-game and the players all inform him that they have already completely created their characters, complete with backgrounds. Hussar, looking lovingly at the hours of prep work he's about to flush down the toilet, cedes to the group and then tries to figure out how to pound square pegs into round holes in the campaign.</p><p></p><p>Now, I might be misremembering a few details, but, that's pretty much how it went. We never played the mini-game, but, [USER=6801228]@Chaosmancer[/USER], that's why the players making their characters at home precluded running the mini-game. They would have had to eject pretty much their backstories to incorporate the material in the mini-game because, well, none of their backstories included any connections whatsoever to the setting or Saltmarsh. </p><p></p><p>I hope that clarifies things.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8122326, member: 22779"] Honestly? The reason I'm being cagey is I really don't want to air dirty laundry in public and I don't want it to look like I'm blaming anyone other than myself. So, I'm trying to keep things as high altitude as I can while still engaging in a conversation. But, here's me being fairly specific: [B][U]Hussar's Faulty Memory Timeline of Events[/U][/B]: A. Hussar pitches the Saltmarsh campaign to the group and everyone seems on board. Campaign is pitched as a naval sandbox where the players are meant to be in the drivers seat. ((Now, later on, I learned that I maybe wasn't clear on this, or it was missed in the scrum - some of the players didn't understand this point and that's 100% on me.)) B. Hussar previews a mini-game for character creation and tells the players not to come with characters to session 0 as we will make characters together. The mini-game features a grid of Magic cards. Each round, each player chooses one card and can use anything on that card to incorporate into the character - the image, the text, anything. Each round features a different aspect of the character - history, current events, etc. In later rounds, cards will be traded between players and those cards must be incorporated as an agreed upon connection between the characters. Additionally, many of the cards are directly linked to NPC's and factions withing Saltmarsh, although that information is not revealed until after the cards are chosen. Meaning that at the end of play, each character will be connected to at least two other characters, will be grounded in a faction within the town and will have probably 2-5 NPC connections within the town. Note, this takes several hours to prepare as we play online and I have to edit all the images to fit on the grid, making sure they are still legible and high enough resolution, but, not too high to crash people's Fantasy Grounds, plus, I need to make up the background information for several of the cards to link to factions and/or NPC's in Saltmarsh. C. Session 0. Hussar opens up the game table, everyone joins in. Hussar pops up the mini-game and the players all inform him that they have already completely created their characters, complete with backgrounds. Hussar, looking lovingly at the hours of prep work he's about to flush down the toilet, cedes to the group and then tries to figure out how to pound square pegs into round holes in the campaign. Now, I might be misremembering a few details, but, that's pretty much how it went. We never played the mini-game, but, [USER=6801228]@Chaosmancer[/USER], that's why the players making their characters at home precluded running the mini-game. They would have had to eject pretty much their backstories to incorporate the material in the mini-game because, well, none of their backstories included any connections whatsoever to the setting or Saltmarsh. I hope that clarifies things. [/QUOTE]
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