Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8122495" data-attributes="member: 6801228"><p>I'm sorry, but you were definitely not clear that you were making a follow-up to discuss the party's responsibility to be a party. You came across as firing a shot at a counter-claim. Your post would have benefited greatly from making that clear. </p><p></p><p>Another thing that would have greatly helped is if you were more clear that you wanted to focus on the specific example of Hussar's table instead of either the more generic OP or your own specific example. Because while you can say that Salt Marsh isn't New York, what about a game set to take place in Sigil? You made a very broad and general statement, that at minute 1 of session1 the PCs should be recognized by the Town. You didn't say "In a game about Salt Marsh specifically, since it is a small town, and the PCs are expected to be embedded into the town already, they should be recognized from minute 1 of session 1" </p><p></p><p>I would have had no problem with the second, but the first as a general statement clearly has the problems we listed. </p><p></p><p>Also, there is nothing wrong with starting a party who isn't a party. I agree with you it is preferable and makes the game run much smoother. But Lanefan at least in specific seems to prefer that style of meeting up naturally in the first few sessions. And, you are kind of making some judgement calls. I'm not going to disagree with them, yeah, I think that "I met you three seconds ago, let's trust our lives to each other fellow player character" strains credibility. But, some people are just fine rolling that way. And, especially in an online game environment, where you can have players drop and join on a monthly basis, it becomes necessary to keep the game functioning, otherwise you spend most of a new players arrival just being suspicious of them, causing them to leave, and rotating that door. </p><p></p><p>Finally, I think it is important to remember the timeline, if we want to talk about Hussar's game. </p><p></p><p>They met up to talk about a new game, Hussar told them not to make characters early, but they were all discussing their character concepts, backstories, races and classes while in the chat. </p><p></p><p>They showed up to session 0 with characters. </p><p></p><p>Session 0, where they were meant to make characters. So, no one should have been surprised if they still needed to alter and refine those characters. And yet, Hussar didn't run his bonding mini-game, and both sides seem to agree that he just turned session 0 into session 1. </p><p></p><p>Why? Well, the most recent post I saw says that he tried, and they players asked "why bother" which... I can answer that question. "Because for this adventure to work properly, I need you guys bond more tightly to each other and to the town. You guys have some good elements here, but I don't think it is going to be enough, so lets shine it up and add some more details." </p><p></p><p>He could have easily said something like that, given his reasons. Instead, he said that what they had done was fine, and tried to run the game. That seems to be when the problems started, and it sounds like they didn't have to. </p><p></p><p></p><p><strong>Tangent: </strong>I find it amusing how this thread is proving the point of myself and some of the other people defending players. Miscommunication, poor communication, easily misconstrued communication. Most of our problems here are caused by those very things, and we can't imagine them occuring at the table? Going back to the thread title and the original thrust of the OP, I have never once had a player who purposefully built a character who could never fit into the setting, or broke the expectations I had set forth. The only person I have ever had, who I felt was a making their character to be a jerk, was a guy who retired his characters constantly, and he once came to me asking to make a Ranger. His reasoning was so that he could build a better ranger than the new to DnD player who was playing a Rogue/Ranger multi-class. </p><p></p><p>I felt that was scummy, building a character whose entire existence was predicated on showing up another player. I allowed it however, because I knew that the guy who was playing the R/R? He could have cared less. He was having a blast with his character, and nothing he was enjoying about that character could be ruined by this guy's attempt. And, I was right, because he didn't even know about that til I told him years later that that was why that Ranger had existed. </p><p></p><p>So, yeah, if the OP is only about "why are some rare players Jerks?" I don't know man. Some people just are. But, from my perspective? Those players are few and far between. Maybe your experience is different, but I find it far more common that I am misunderstood than that people are out to ruin my game out of spite. </p><p></p><p>----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>No, but I also don't accuse the player of trying to sabotage the game. We can talk, work it out, and decide on the next course of action. Maybe I leave and run down to the store to buy something else. </p><p></p><p>I'm not looking for a "perfectly right answer to this problem", I'm looking some understanding that mistakes happen, and sometimes we act without thinking things through, not because we are malicious or ignoring the other side, but simply because we went on auto-pilot and forgot that things changed. </p><p></p><p>Is that really so hard to acknowledge?</p><p></p><p></p><p></p><p>But again, why are you judging the quality of their relationship? Maybe for these characters it does go deeper than just mercenary, maybe not, but if you asked for connections and they gave you a connection, then I feel like you were not clear if you need to immediately turn around and say "no, this connection won't work, you need a meaningful connection"</p><p></p><p></p><p></p><p>In your opinion. And your opinion is not the only one at the table. </p><p></p><p>I'll point you to Star Wars. What is the connection between Luke and Han? Luke hires Han to fly the ship. It is a purely mercenary relationship. Han and Luke then proceed on multiple occassions to risk their lives to rescue, protect, or help the other. </p><p></p><p>And this happens time and time and time and time again in literature, film, comics, ect. This is an established trope and narrative arc. Heck, Alfred is only hired help for the Wayne family. So, with only the information we have, we can't judge that this is a bad narrative connection between these two characters. Just because one is paying the other for a service does not mean that they have a weak relationship by default.</p><p></p><p></p><p></p><p>And the same applies to the Charlatan character. It is generic, right up until you start adding details. Like the person they fooled who got suspicious. Some of the people who they fooled who didn't get suspicious. The people they helped.</p><p></p><p>Your critique of the background was that it was too generic, but every background is generic until you start adding the details. So why was this background unacceptable, but my guard not only acceptable but you assume I added in those details?</p><p></p><p></p><p></p><p>You seem to have a problem with established tropes. And hey, that's fine man. I'm also far more interested by more nuanced and detailed backstories and motivations. But sometimes players want to play the classics. </p><p></p><p>Perhaps they wanted to play out a story similiar to "The Ultimate Gift". Their character starts caring only about money, doing good deeds simply as a cover for their illicit activities and for their own glory, then over time, they come to actually find they enjoy doing good work, or find that good work more rewarding, than their crimes, and has a change of heart. For another example of this, you could look to DC's Booster Gold, where this is literally his arc. He is a conman from the future trying to make himself famous with tech he stole, and ends up actually becoming the hero he pretended to be, even giving up his potential fame. </p><p></p><p>And sure, maybe a player shouldn't go into a game with a narrative arc planned out, but a lot of us do this. And dismissing the player out of hand because you don't like their motivation and feels it isn't strong enough to convince them to follow through on the adventure.... well that isn't your call, DM. That is the player's call to make.</p><p></p><p></p><p></p><p>So, we seem to be in agreement. The players showed up with characters and backstories, but that doesn't mean that the mini-game could not function. </p><p></p><p>However, I am a little hesitant to fully agree with you, because you mention not being able to fully control the results of the game... and especially when it comes to organizations, there are somethings that just would not fit. If I pull back down my Town Guard, and I flip a card that says I have a positive relationship with the Thieve's Guild... my character was a Paladin, "corrupt cop" doesn't work. Now, <em>maybe </em>I could figure something out, I have a few thoughts that could have worked. But, I would also feel like something that out of character should be given a potential re-draw, because your game telling me my character's priorities are not what I said they were doesn't fly. </p><p></p><p>And I have had groups and DMs try to do this to me before, telling me what my character is and is not okay with. And that is not their call to make. I am perfectly willing to bend a little, to go in unexpected directions, but I'm not willing to scuttle my character as a consistent character just because you find it more interesting that way. At the end of the day, it is still my character, not yours. </p><p></p><p>-------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Okay... so it was completely not possible for them to draw those cards, and find ways to either alter their backstory or find elements in those cards that fit with what they had written? </p><p></p><p>Look, I get you spent hours prepping that game, and tying things together, but it sounds like you could have easily told them that you spent hours prepping these cards so that they could have a more robust adventure in the town, and then asked them to do it anyways. I mean, if they could take any aspect of the card, that is broad enough that I can't imagine a few of them wouldn't have been able to find something in the card that already fit into their characters, or that would have offered them new avenues that they had not considered. </p><p></p><p>My opinion on this is that you should have run the game anyways, and just told them that this was also meant to tie them into plot hooks in the adventure, making the town more dynamic and engaging for them. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>And that is a laudable goal, even if it is not one that fully came across until this post.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8122495, member: 6801228"] I'm sorry, but you were definitely not clear that you were making a follow-up to discuss the party's responsibility to be a party. You came across as firing a shot at a counter-claim. Your post would have benefited greatly from making that clear. Another thing that would have greatly helped is if you were more clear that you wanted to focus on the specific example of Hussar's table instead of either the more generic OP or your own specific example. Because while you can say that Salt Marsh isn't New York, what about a game set to take place in Sigil? You made a very broad and general statement, that at minute 1 of session1 the PCs should be recognized by the Town. You didn't say "In a game about Salt Marsh specifically, since it is a small town, and the PCs are expected to be embedded into the town already, they should be recognized from minute 1 of session 1" I would have had no problem with the second, but the first as a general statement clearly has the problems we listed. Also, there is nothing wrong with starting a party who isn't a party. I agree with you it is preferable and makes the game run much smoother. But Lanefan at least in specific seems to prefer that style of meeting up naturally in the first few sessions. And, you are kind of making some judgement calls. I'm not going to disagree with them, yeah, I think that "I met you three seconds ago, let's trust our lives to each other fellow player character" strains credibility. But, some people are just fine rolling that way. And, especially in an online game environment, where you can have players drop and join on a monthly basis, it becomes necessary to keep the game functioning, otherwise you spend most of a new players arrival just being suspicious of them, causing them to leave, and rotating that door. Finally, I think it is important to remember the timeline, if we want to talk about Hussar's game. They met up to talk about a new game, Hussar told them not to make characters early, but they were all discussing their character concepts, backstories, races and classes while in the chat. They showed up to session 0 with characters. Session 0, where they were meant to make characters. So, no one should have been surprised if they still needed to alter and refine those characters. And yet, Hussar didn't run his bonding mini-game, and both sides seem to agree that he just turned session 0 into session 1. Why? Well, the most recent post I saw says that he tried, and they players asked "why bother" which... I can answer that question. "Because for this adventure to work properly, I need you guys bond more tightly to each other and to the town. You guys have some good elements here, but I don't think it is going to be enough, so lets shine it up and add some more details." He could have easily said something like that, given his reasons. Instead, he said that what they had done was fine, and tried to run the game. That seems to be when the problems started, and it sounds like they didn't have to. [B]Tangent: [/B]I find it amusing how this thread is proving the point of myself and some of the other people defending players. Miscommunication, poor communication, easily misconstrued communication. Most of our problems here are caused by those very things, and we can't imagine them occuring at the table? Going back to the thread title and the original thrust of the OP, I have never once had a player who purposefully built a character who could never fit into the setting, or broke the expectations I had set forth. The only person I have ever had, who I felt was a making their character to be a jerk, was a guy who retired his characters constantly, and he once came to me asking to make a Ranger. His reasoning was so that he could build a better ranger than the new to DnD player who was playing a Rogue/Ranger multi-class. I felt that was scummy, building a character whose entire existence was predicated on showing up another player. I allowed it however, because I knew that the guy who was playing the R/R? He could have cared less. He was having a blast with his character, and nothing he was enjoying about that character could be ruined by this guy's attempt. And, I was right, because he didn't even know about that til I told him years later that that was why that Ranger had existed. So, yeah, if the OP is only about "why are some rare players Jerks?" I don't know man. Some people just are. But, from my perspective? Those players are few and far between. Maybe your experience is different, but I find it far more common that I am misunderstood than that people are out to ruin my game out of spite. ---------------------------------------------------------------------------------------------------------------------------------- Yes. No, but I also don't accuse the player of trying to sabotage the game. We can talk, work it out, and decide on the next course of action. Maybe I leave and run down to the store to buy something else. I'm not looking for a "perfectly right answer to this problem", I'm looking some understanding that mistakes happen, and sometimes we act without thinking things through, not because we are malicious or ignoring the other side, but simply because we went on auto-pilot and forgot that things changed. Is that really so hard to acknowledge? But again, why are you judging the quality of their relationship? Maybe for these characters it does go deeper than just mercenary, maybe not, but if you asked for connections and they gave you a connection, then I feel like you were not clear if you need to immediately turn around and say "no, this connection won't work, you need a meaningful connection" In your opinion. And your opinion is not the only one at the table. I'll point you to Star Wars. What is the connection between Luke and Han? Luke hires Han to fly the ship. It is a purely mercenary relationship. Han and Luke then proceed on multiple occassions to risk their lives to rescue, protect, or help the other. And this happens time and time and time and time again in literature, film, comics, ect. This is an established trope and narrative arc. Heck, Alfred is only hired help for the Wayne family. So, with only the information we have, we can't judge that this is a bad narrative connection between these two characters. Just because one is paying the other for a service does not mean that they have a weak relationship by default. And the same applies to the Charlatan character. It is generic, right up until you start adding details. Like the person they fooled who got suspicious. Some of the people who they fooled who didn't get suspicious. The people they helped. Your critique of the background was that it was too generic, but every background is generic until you start adding the details. So why was this background unacceptable, but my guard not only acceptable but you assume I added in those details? You seem to have a problem with established tropes. And hey, that's fine man. I'm also far more interested by more nuanced and detailed backstories and motivations. But sometimes players want to play the classics. Perhaps they wanted to play out a story similiar to "The Ultimate Gift". Their character starts caring only about money, doing good deeds simply as a cover for their illicit activities and for their own glory, then over time, they come to actually find they enjoy doing good work, or find that good work more rewarding, than their crimes, and has a change of heart. For another example of this, you could look to DC's Booster Gold, where this is literally his arc. He is a conman from the future trying to make himself famous with tech he stole, and ends up actually becoming the hero he pretended to be, even giving up his potential fame. And sure, maybe a player shouldn't go into a game with a narrative arc planned out, but a lot of us do this. And dismissing the player out of hand because you don't like their motivation and feels it isn't strong enough to convince them to follow through on the adventure.... well that isn't your call, DM. That is the player's call to make. So, we seem to be in agreement. The players showed up with characters and backstories, but that doesn't mean that the mini-game could not function. However, I am a little hesitant to fully agree with you, because you mention not being able to fully control the results of the game... and especially when it comes to organizations, there are somethings that just would not fit. If I pull back down my Town Guard, and I flip a card that says I have a positive relationship with the Thieve's Guild... my character was a Paladin, "corrupt cop" doesn't work. Now, [I]maybe [/I]I could figure something out, I have a few thoughts that could have worked. But, I would also feel like something that out of character should be given a potential re-draw, because your game telling me my character's priorities are not what I said they were doesn't fly. And I have had groups and DMs try to do this to me before, telling me what my character is and is not okay with. And that is not their call to make. I am perfectly willing to bend a little, to go in unexpected directions, but I'm not willing to scuttle my character as a consistent character just because you find it more interesting that way. At the end of the day, it is still my character, not yours. ------------------------------------------------------------------------------------------------------------------------------- Okay... so it was completely not possible for them to draw those cards, and find ways to either alter their backstory or find elements in those cards that fit with what they had written? Look, I get you spent hours prepping that game, and tying things together, but it sounds like you could have easily told them that you spent hours prepping these cards so that they could have a more robust adventure in the town, and then asked them to do it anyways. I mean, if they could take any aspect of the card, that is broad enough that I can't imagine a few of them wouldn't have been able to find something in the card that already fit into their characters, or that would have offered them new avenues that they had not considered. My opinion on this is that you should have run the game anyways, and just told them that this was also meant to tie them into plot hooks in the adventure, making the town more dynamic and engaging for them. --------------------------------------------------------------------------------------------------------------------------------- And that is a laudable goal, even if it is not one that fully came across until this post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, why do you play in games you haven't bought into?
Top