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As a Player, why do you play in games you haven't bought into?
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<blockquote data-quote="Chaosmancer" data-source="post: 8122794" data-attributes="member: 6801228"><p>I think you misunderstood me, or maybe I misunderstood you. </p><p></p><p>It seemed that one of the big reasons you felt the game failed was because you didn't run this mini-game that tied them to the setting. And yeah, I know that being in the moment things would be very different, but looking at this from where I am, if them being connected in the way you imagined was that important to the proper running of the story.. then yes, I would have pushed the issue a little. </p><p></p><p>But, I also have never run into a group of players who would feel like I was forcing them if I pointed out that this was part of my plan to run a better game. Again, be explicit and don't try and be mysterious and hold back information. "I have a plan to tie you guys into different plot hooks using these cards and the background we tie together, could you please give it a shot and let's try this? I think you'll find it a fun excersise and it will make getting into the adventures easier"</p><p></p><p>And yeah, if they explicitly tell me after that "No, not interested, we just want to get started" then sure, I'll back off. I'm not going to over rule them. But, I'm also not going to assume that they aren't interested. They need to tell me, because my assumptions are worth about as much as a hay penny. </p><p></p><p>------------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>100,000% agree with you on this. It happened to a PC of mine multiple times. But, that was a specific group and a specific problem. </p><p></p><p>And I guess no PvP is a bad way to put it. One of my most successful sessions once involved quite a bit of player character conflict, but.. everyone knew and agreed to the stakes? I'm not sure how to phrase it. </p><p></p><p>It wasn't one player slitting the others throat, or a sudden betrayal, but a conflict where both parties agreed on the meta-level that a fight was likely and that they were both okay with that outcome. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8122794, member: 6801228"] I think you misunderstood me, or maybe I misunderstood you. It seemed that one of the big reasons you felt the game failed was because you didn't run this mini-game that tied them to the setting. And yeah, I know that being in the moment things would be very different, but looking at this from where I am, if them being connected in the way you imagined was that important to the proper running of the story.. then yes, I would have pushed the issue a little. But, I also have never run into a group of players who would feel like I was forcing them if I pointed out that this was part of my plan to run a better game. Again, be explicit and don't try and be mysterious and hold back information. "I have a plan to tie you guys into different plot hooks using these cards and the background we tie together, could you please give it a shot and let's try this? I think you'll find it a fun excersise and it will make getting into the adventures easier" And yeah, if they explicitly tell me after that "No, not interested, we just want to get started" then sure, I'll back off. I'm not going to over rule them. But, I'm also not going to assume that they aren't interested. They need to tell me, because my assumptions are worth about as much as a hay penny. ------------------------------------------------------------------------------------------------------------------------------------ 100,000% agree with you on this. It happened to a PC of mine multiple times. But, that was a specific group and a specific problem. And I guess no PvP is a bad way to put it. One of my most successful sessions once involved quite a bit of player character conflict, but.. everyone knew and agreed to the stakes? I'm not sure how to phrase it. It wasn't one player slitting the others throat, or a sudden betrayal, but a conflict where both parties agreed on the meta-level that a fight was likely and that they were both okay with that outcome. --------------------------------------------------------------------------------------------------------------------------------- [/QUOTE]
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As a Player, why do you play in games you haven't bought into?
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