Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
As DM, ever TRIED a T.P.K. -- and FAILED?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darklone" data-source="post: 1426424" data-attributes="member: 1372"><p>My group attacked the headquarter of a political group in town... without scouting. The barracks (one big building) housed about 600 man at arms (by my usual campaign rules, soldiers rank level 2-6, officers around level 8; less magic equipment than appropriate). On the roof: 6 dudes with javelins of lightning. Group level average: 7; 8 group members (9 due to a guest player).</p><p></p><p>One PC had been captured and dragged to the dungeon there for torture. Two other group members followed his tracks to the house... they saw 4 door guards and some guards on the roof. They didn't know much more about the house. Ergo: the whole group charged into the building after shooting at the guards on the roof and incapacitating the door guards. One replacement char and the guest player played two NPCs who had been shadowing the party so far (and were told by their superiors to support them).</p><p></p><p>The attack came to a halt in the second room, a big hall where the party met 3 level 8 fightertypes with some mooks with crossbows, a pit trap right after the entrance and some bottles of alchemist fire. They nearly took them by surprise, but still got a sound beating and had to retreat into the first room again... then they cleared the room with fireballs (partially from a necklace of fireballs) and similar spells (flame strike).</p><p></p><p>In the meantime the alarm was ringing, upstairs (the building had three floors above the ground and several levels below) the army was getting into their armour, the officers gathered their soldiers, the dudes on the roof with the javelins of lightning who had retreated without throwing one got healed... </p><p></p><p>So the players got entrenched into the main hall, the door to the dungeon entrance was blocked by two dwarven mercenaries, from upstairs came wave after wave of soldiers, outside two groups climbed down from the roof to block the main entrance (these two groups got stopped by the two replacement chars...)</p><p></p><p>It got worse and worse for the PCs, their resources got used up with increasing speed, one guy survived a Hold Person and a CDG attempt (I still let everyone roll the attack roll to allow Power Attack, that NPC rolled a confirmed fumble). </p><p></p><p>The groups wizard ran. He barely got outside, the two helpers proved to be very able to keep the way clear... impressive for two level 5 chars against 12 level 2-4 warriors (each). Instead of following the wizard, the rest of the group tried to push on.</p><p></p><p>The first few waves consisted of mostly light troups, after about 20 rounds the heavies started to show up... as well as some more important officers (the leaders of the whole political group, officially low nobles with a lot of money... from somewhere). Till then, only one PC had bitten the dust (he tumbled into the three fighters in the beginning and got mowed down for more than 120 points of damage in one round).</p><p></p><p>By chance, a monster summoned by the PCs unveiled the disguise of the "noble": These guys were powerful undeads, something the players had had no idea of. </p><p></p><p>That saved them. The Undeads retreated into the cellar, "recruiting" the guards down there, the soldiers retreated upstairs, led by the remaining officers, the PCs took advantage of the confusion to get out... soon later the city was in uproar and every available cleric and man at arms was called to help against the undead. </p><p></p><p>Downstairs the captured PC freed himself (wildshaping druid) and was able to barr the door... as the first undead showed up. How he survived... is another story.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1426424, member: 1372"] My group attacked the headquarter of a political group in town... without scouting. The barracks (one big building) housed about 600 man at arms (by my usual campaign rules, soldiers rank level 2-6, officers around level 8; less magic equipment than appropriate). On the roof: 6 dudes with javelins of lightning. Group level average: 7; 8 group members (9 due to a guest player). One PC had been captured and dragged to the dungeon there for torture. Two other group members followed his tracks to the house... they saw 4 door guards and some guards on the roof. They didn't know much more about the house. Ergo: the whole group charged into the building after shooting at the guards on the roof and incapacitating the door guards. One replacement char and the guest player played two NPCs who had been shadowing the party so far (and were told by their superiors to support them). The attack came to a halt in the second room, a big hall where the party met 3 level 8 fightertypes with some mooks with crossbows, a pit trap right after the entrance and some bottles of alchemist fire. They nearly took them by surprise, but still got a sound beating and had to retreat into the first room again... then they cleared the room with fireballs (partially from a necklace of fireballs) and similar spells (flame strike). In the meantime the alarm was ringing, upstairs (the building had three floors above the ground and several levels below) the army was getting into their armour, the officers gathered their soldiers, the dudes on the roof with the javelins of lightning who had retreated without throwing one got healed... So the players got entrenched into the main hall, the door to the dungeon entrance was blocked by two dwarven mercenaries, from upstairs came wave after wave of soldiers, outside two groups climbed down from the roof to block the main entrance (these two groups got stopped by the two replacement chars...) It got worse and worse for the PCs, their resources got used up with increasing speed, one guy survived a Hold Person and a CDG attempt (I still let everyone roll the attack roll to allow Power Attack, that NPC rolled a confirmed fumble). The groups wizard ran. He barely got outside, the two helpers proved to be very able to keep the way clear... impressive for two level 5 chars against 12 level 2-4 warriors (each). Instead of following the wizard, the rest of the group tried to push on. The first few waves consisted of mostly light troups, after about 20 rounds the heavies started to show up... as well as some more important officers (the leaders of the whole political group, officially low nobles with a lot of money... from somewhere). Till then, only one PC had bitten the dust (he tumbled into the three fighters in the beginning and got mowed down for more than 120 points of damage in one round). By chance, a monster summoned by the PCs unveiled the disguise of the "noble": These guys were powerful undeads, something the players had had no idea of. That saved them. The Undeads retreated into the cellar, "recruiting" the guards down there, the soldiers retreated upstairs, led by the remaining officers, the PCs took advantage of the confusion to get out... soon later the city was in uproar and every available cleric and man at arms was called to help against the undead. Downstairs the captured PC freed himself (wildshaping druid) and was able to barr the door... as the first undead showed up. How he survived... is another story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
As DM, ever TRIED a T.P.K. -- and FAILED?
Top