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As easy as falling off a horse...
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<blockquote data-quote="Quickleaf" data-source="post: 2340040" data-attributes="member: 20323"><p>Go with kjenks rules - these are very sweet! </p><p></p><p>I have 2 thoughts to improve them... </p><p></p><p>(1) Mounted Combat shouldn't negate the horse's AoO, as it has to do with fighting in a saddle, not fighting a horse. Perhaps a regional feat like "Horse Nomad" could be used instead: (req: 4 ranks Ride, benefit: doesn't provoke AoO when entering square threatened by horses, and suffers no penalties riding bareback)</p><p></p><p>(2) Using the grapple check vs. Ride skill puts the horse at a disadvantage as PC's advance in levels (and hence Ride skill), but the horse has no way to "level up" in its grappling. Look at these 2 examples, one low-level, one high-level:</p><p></p><p>Low-Level: A Large horse with Str 14 gets a net +6 bonus to grapple. A 3rd level fighter with 14 Dex and 6 ranks in Ride has a total Ride skill of +8. The fighter only has a slight edge against the horse.</p><p></p><p>High-level: A Large horse with Str 18 gets a net +8 grapple. A 10th level fighter with 16 Dex, a talent feat that gives +2 Ride, and 13 ranks in Ride has a net Ride skill of +18. The fighter totally outclasses the mount and will easily master the wildest of stallion.</p><p></p><p>Solutions for using "bucking" rules with high-level PCs and still making it a challenge?</p><p>- Special horse feat that gives a horse a +6 bonus to buck off a rider.</p><p>- Give a horse ranks in Intimidate that allow it to impose "intimidation penalties" to the PC's ride check to control it.</p><p>- Introduce a system of horse traits that include traits which provide bonuses to buck. Each horse could have 1-3 traits.</p><p>- Allowing a horse to put skill points into grappling for this purpose only.</p><p>- Providing several "horse breed" racial classes, which give bonuses to bucking. A 3rd level Arabian has more of the qualities that typify its breed (speed and beauty) than a 1st level Arabian. Of course, this present the question: How does a horse gain levels?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2340040, member: 20323"] Go with kjenks rules - these are very sweet! I have 2 thoughts to improve them... (1) Mounted Combat shouldn't negate the horse's AoO, as it has to do with fighting in a saddle, not fighting a horse. Perhaps a regional feat like "Horse Nomad" could be used instead: (req: 4 ranks Ride, benefit: doesn't provoke AoO when entering square threatened by horses, and suffers no penalties riding bareback) (2) Using the grapple check vs. Ride skill puts the horse at a disadvantage as PC's advance in levels (and hence Ride skill), but the horse has no way to "level up" in its grappling. Look at these 2 examples, one low-level, one high-level: Low-Level: A Large horse with Str 14 gets a net +6 bonus to grapple. A 3rd level fighter with 14 Dex and 6 ranks in Ride has a total Ride skill of +8. The fighter only has a slight edge against the horse. High-level: A Large horse with Str 18 gets a net +8 grapple. A 10th level fighter with 16 Dex, a talent feat that gives +2 Ride, and 13 ranks in Ride has a net Ride skill of +18. The fighter totally outclasses the mount and will easily master the wildest of stallion. Solutions for using "bucking" rules with high-level PCs and still making it a challenge? - Special horse feat that gives a horse a +6 bonus to buck off a rider. - Give a horse ranks in Intimidate that allow it to impose "intimidation penalties" to the PC's ride check to control it. - Introduce a system of horse traits that include traits which provide bonuses to buck. Each horse could have 1-3 traits. - Allowing a horse to put skill points into grappling for this purpose only. - Providing several "horse breed" racial classes, which give bonuses to bucking. A 3rd level Arabian has more of the qualities that typify its breed (speed and beauty) than a 1st level Arabian. Of course, this present the question: How does a horse gain levels? [/QUOTE]
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