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<blockquote data-quote="The Little Raven" data-source="post: 3912664" data-attributes="member: 10095"><p>And you have recognize who is at fault: the player.</p><p></p><p>I'm sorry if this sounds elitist, but if you can't be bothered to know what your character can do, maybe you shouldn't be playing. I know this sounds like I don't like new players, but that's not true... I love new players, especially ones that apply their brain power to learning the game, instead of asking every single round "What do I roll to attack?"</p><p></p><p></p><p></p><p>Yes, and they're not people I invite to my games. Information retention is a skill that should be imparted onto people during childhood, and if they haven't grasped that skill by the time they're an adult trying to play D&D with me, then they'd better find a group willing to deal with it, because mine won't.</p><p></p><p>Some people have learning disabilities that make it difficult, and I sympathize, but I really have no desire to give up the precious little gaming time I have to repeat the same things over and over again.</p><p></p><p></p><p></p><p>Wait... so you can explain all the details that make Ravenloft different beforehand... but why can't you do the same for things in the core you won't use? Why is it easier to explain Ravenloft's paladin to someone beforehand than to explain the existence/lack of Golden Wyvern and what it means?</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3912664, member: 10095"] And you have recognize who is at fault: the player. I'm sorry if this sounds elitist, but if you can't be bothered to know what your character can do, maybe you shouldn't be playing. I know this sounds like I don't like new players, but that's not true... I love new players, especially ones that apply their brain power to learning the game, instead of asking every single round "What do I roll to attack?" Yes, and they're not people I invite to my games. Information retention is a skill that should be imparted onto people during childhood, and if they haven't grasped that skill by the time they're an adult trying to play D&D with me, then they'd better find a group willing to deal with it, because mine won't. Some people have learning disabilities that make it difficult, and I sympathize, but I really have no desire to give up the precious little gaming time I have to repeat the same things over and over again. Wait... so you can explain all the details that make Ravenloft different beforehand... but why can't you do the same for things in the core you won't use? Why is it easier to explain Ravenloft's paladin to someone beforehand than to explain the existence/lack of Golden Wyvern and what it means? [/QUOTE]
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