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As GM, do you have bad guys kill downed PCs?
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<blockquote data-quote="DEFCON 1" data-source="post: 8750337" data-attributes="member: 7006"><p>Like [USER=22779]@Hussar[/USER], when I have a monster that has Multiattack and that monster is choosing to just go after a single target... I usually roll all the attacks at once, and my players know that they are all headed to that target and will not be switched elsewhere. Thus if the target goes to 0 HP on the first one, then the next ones are headed in towards a now-downed foe. But that being said... because I treat a Multiattack in this way, I DON'T use the rules for attacking an Unconscious foe on the subsequent attacks (so no Advantage, and not auto-crit if the attack was within 5 feet). To my mind the two or more attacks are all happening almost simultaneously... so while they cannot be re-directed, they don't gain the bonuses of attacking Unconscious creatures. (Of course if the creature has another attack they can do in addition to their Multiattack, then that one <em>could</em> either get re-directed and go after a different target, or would gain the bonuses for attacking an Unconscious target if they didn't change.)</p><p></p><p>To me, this is mainly a narrative thing-- these rounds have all this crazy stuff happening across the battlefield in 6 second chunks. If you stab someone and they fall to the ground, you have no idea (in the narrative) if they are dead or unconscious or dying or just hurt. So the idea that you would spend precious seconds just chopping away at this body "just to make sure" while all of your allies are potentially seconds away from being stabbed and killed themselves just doesn't sit well with me. If you got one target down, get over and help out your friends! There's no time to waste!</p><p></p><p>And by the same token, I also don't particularly care for it when healing characters DON'T come to an ally's aid because they think "Oh, the PC still has a couple rounds to fail their Death saves before I have to worry about them, so let's just let them lie there. I consider both of these things a form of metagaming-- knowing that there is a 3 Death Save "window" for game rule purposes only-- and thus changing your actions away from what would make more narrative sense to take advantage of or to deal with that "window" is one of the few times metagaming kind of annoys me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8750337, member: 7006"] Like [USER=22779]@Hussar[/USER], when I have a monster that has Multiattack and that monster is choosing to just go after a single target... I usually roll all the attacks at once, and my players know that they are all headed to that target and will not be switched elsewhere. Thus if the target goes to 0 HP on the first one, then the next ones are headed in towards a now-downed foe. But that being said... because I treat a Multiattack in this way, I DON'T use the rules for attacking an Unconscious foe on the subsequent attacks (so no Advantage, and not auto-crit if the attack was within 5 feet). To my mind the two or more attacks are all happening almost simultaneously... so while they cannot be re-directed, they don't gain the bonuses of attacking Unconscious creatures. (Of course if the creature has another attack they can do in addition to their Multiattack, then that one [I]could[/I] either get re-directed and go after a different target, or would gain the bonuses for attacking an Unconscious target if they didn't change.) To me, this is mainly a narrative thing-- these rounds have all this crazy stuff happening across the battlefield in 6 second chunks. If you stab someone and they fall to the ground, you have no idea (in the narrative) if they are dead or unconscious or dying or just hurt. So the idea that you would spend precious seconds just chopping away at this body "just to make sure" while all of your allies are potentially seconds away from being stabbed and killed themselves just doesn't sit well with me. If you got one target down, get over and help out your friends! There's no time to waste! And by the same token, I also don't particularly care for it when healing characters DON'T come to an ally's aid because they think "Oh, the PC still has a couple rounds to fail their Death saves before I have to worry about them, so let's just let them lie there. I consider both of these things a form of metagaming-- knowing that there is a 3 Death Save "window" for game rule purposes only-- and thus changing your actions away from what would make more narrative sense to take advantage of or to deal with that "window" is one of the few times metagaming kind of annoys me. [/QUOTE]
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As GM, do you have bad guys kill downed PCs?
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