Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"....as if you were concentrating on a spell"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8170629" data-attributes="member: 6788736"><p>It is clear cut, and it was the stated intent to distinguish between 'magical' effects (for game rules purposes) and everything else. Special abilities and effects that are magical (for game rules purposes) <em>expressly </em>have the words 'magic' or 'magical' in them.</p><p></p><p>For example, if I were to homebrew a class feature called 'Bolstering Voice' and the descriptive text said:</p><p></p><p><em>You call out to a creature you can see and that can hear you within 60'. That creature can magically heal 4d6 hit points...</em></p><p></p><p>The ability is magical, and would not work in an AMF.</p><p></p><p>If I left out the word magically from the descriptive text, then the above ability would work in an AMF and would not be considered 'magical' for other game rule purposes. Seeing as the word 'magic' or 'magically' appears in the text, it's 'magical' and is treated as such by the rules.</p><p></p><p>Look at the Demilich and its abilities. Some of them are magical (Cloud of Dust, Vile Curse, and Energy drain) however its Howl and Life Drain abilities are not magical and function just fine in an AMF.</p><p></p><p>Instead of using 3.5's (Ex) (Su) and (Sp) as descriptors, 5E uses 'plain language' in the text of the ability to expressly describe what is 'magical' and what is not.</p><p></p><p>A Warlocks Pact Weapon class feature is not magical (for games rules purposes) other than overcoming resistance and immunities. It (and the weapon it summons) are not 'magical' and are not affected by an AMF or similar.</p><p></p><p>Ditto a Dragons breath weapon, its ability to fly, an inorporeal ghost flitting around the place or any one of thousands other things that are clearly supernatural, but not 'magical'.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8170629, member: 6788736"] It is clear cut, and it was the stated intent to distinguish between 'magical' effects (for game rules purposes) and everything else. Special abilities and effects that are magical (for game rules purposes) [I]expressly [/I]have the words 'magic' or 'magical' in them. For example, if I were to homebrew a class feature called 'Bolstering Voice' and the descriptive text said: [I]You call out to a creature you can see and that can hear you within 60'. That creature can magically heal 4d6 hit points...[/I] The ability is magical, and would not work in an AMF. If I left out the word magically from the descriptive text, then the above ability would work in an AMF and would not be considered 'magical' for other game rule purposes. Seeing as the word 'magic' or 'magically' appears in the text, it's 'magical' and is treated as such by the rules. Look at the Demilich and its abilities. Some of them are magical (Cloud of Dust, Vile Curse, and Energy drain) however its Howl and Life Drain abilities are not magical and function just fine in an AMF. Instead of using 3.5's (Ex) (Su) and (Sp) as descriptors, 5E uses 'plain language' in the text of the ability to expressly describe what is 'magical' and what is not. A Warlocks Pact Weapon class feature is not magical (for games rules purposes) other than overcoming resistance and immunities. It (and the weapon it summons) are not 'magical' and are not affected by an AMF or similar. Ditto a Dragons breath weapon, its ability to fly, an inorporeal ghost flitting around the place or any one of thousands other things that are clearly supernatural, but not 'magical'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"....as if you were concentrating on a spell"
Top