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<blockquote data-quote="Flamestrike" data-source="post: 8170748" data-attributes="member: 6788736"><p>My 14th level Fiend Pact Warlock(Thirsting blade, Improved Pact weapon, Lifedrinker) can literally stand in the middle of an Anti Magic Field and:</p><p></p><p>1) Draw my <strong>Pact Weapon</strong> great sword. It loses its +1 and ceases being a Magical weapon (from Improved pact weapon) in the AMF.</p><p>2) Attack once with my Pact Greatsword. I cant use <strong>Thirsting blade</strong> because its an Invocation (and they're magical) but I do ignore my targets immunities and resistance to non magic weapons.</p><p>3) Use <strong>Dark ones own Luck</strong> to add +1d10 to an attack roll.</p><p>4) Deal no extra Necrotic damage via <strong>Lifedrinker </strong>(as an invocation, its unavailable to me in the AMF)</p><p>5) Plunder 18 Temp HP if I kill my foe from <strong>Dark Ones Blessing</strong></p><p>6) All while resistant to my Foes attacks, thanks to <strong>Fiendish Resilience.</strong></p><p></p><p>That's how it works, and how it was intended to work.</p><p></p><p>As noted below I cant summon my weapon or hurl my target through hell in an AMF as both rely on extradimensonal travel, which is prohibited in an AMF.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8170748, member: 6788736"] My 14th level Fiend Pact Warlock(Thirsting blade, Improved Pact weapon, Lifedrinker) can literally stand in the middle of an Anti Magic Field and: 1) Draw my [B]Pact Weapon[/B] great sword. It loses its +1 and ceases being a Magical weapon (from Improved pact weapon) in the AMF. 2) Attack once with my Pact Greatsword. I cant use [B]Thirsting blade[/B] because its an Invocation (and they're magical) but I do ignore my targets immunities and resistance to non magic weapons. 3) Use [B]Dark ones own Luck[/B] to add +1d10 to an attack roll. 4) Deal no extra Necrotic damage via [B]Lifedrinker [/B](as an invocation, its unavailable to me in the AMF) 5) Plunder 18 Temp HP if I kill my foe from [B]Dark Ones Blessing[/B] 6) All while resistant to my Foes attacks, thanks to [B]Fiendish Resilience.[/B] That's how it works, and how it was intended to work. As noted below I cant summon my weapon or hurl my target through hell in an AMF as both rely on extradimensonal travel, which is prohibited in an AMF. [/QUOTE]
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