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<blockquote data-quote="xechnao" data-source="post: 4845986" data-attributes="member: 58105"><p>I am not sure about this. 4e tabletop for example was marketed on the crpg front. Sites like gamespy carried articles on 4e. These people have noted the tabletop. They know about the existence and the fan base of tabletop D&D and thus they make the connection to the D&D merchandise -I would dare say that today through this kind of exposure they do identify the D&D merchandise. Games like Baldur's Gate and Neverwinter Nights helped a lot and help a lot to keep the D&D name relevant. But the more we go to the future, the more things seem harder. 4e has not managed to produce some big video game title. If it totally fails to do so after 5 years D&D awareness will be even less in the target market for example. Also I am of the impression that novels are not what they used to be. And losing their momentum as a series could totally kill them in less time than 3 years. Furthermore a decline like this could be really damaging for a potential resurrection. But I might be doomsaying here. The fact though is that the entertainment market is up for some major shake ups. Someone on a recent thread mentioned the fact that the consumer base is breaking on more fronts, each one a following after a specilized niche. I am not sure how this may condition the overall functionality of the market trends. At times like these making good product for as many people as possible seems imperative for the long term if you want to be a leader. Cattering to a broken front will buy you some time, but if you do not focus in leading you might find yourself squashed by the competitive forces after some time.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4845986, member: 58105"] I am not sure about this. 4e tabletop for example was marketed on the crpg front. Sites like gamespy carried articles on 4e. These people have noted the tabletop. They know about the existence and the fan base of tabletop D&D and thus they make the connection to the D&D merchandise -I would dare say that today through this kind of exposure they do identify the D&D merchandise. Games like Baldur's Gate and Neverwinter Nights helped a lot and help a lot to keep the D&D name relevant. But the more we go to the future, the more things seem harder. 4e has not managed to produce some big video game title. If it totally fails to do so after 5 years D&D awareness will be even less in the target market for example. Also I am of the impression that novels are not what they used to be. And losing their momentum as a series could totally kill them in less time than 3 years. Furthermore a decline like this could be really damaging for a potential resurrection. But I might be doomsaying here. The fact though is that the entertainment market is up for some major shake ups. Someone on a recent thread mentioned the fact that the consumer base is breaking on more fronts, each one a following after a specilized niche. I am not sure how this may condition the overall functionality of the market trends. At times like these making good product for as many people as possible seems imperative for the long term if you want to be a leader. Cattering to a broken front will buy you some time, but if you do not focus in leading you might find yourself squashed by the competitive forces after some time. [/QUOTE]
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