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<blockquote data-quote="AllisterH" data-source="post: 4848051" data-attributes="member: 51325"><p>Hopefully I can head this off in the pass but....</p><p></p><p>"why do we assume that a fighter is weak against magic?"</p><p></p><p>This wasn't true AT ALL in pre 3e...A buck naked mid to high level fighter in pre 3.x is pretty much laughing off ANY effect that would call for a saving throw and throw in ring/cloak of protection and the only thing that's affecting him is pure damage.</p><p></p><p>Again, not picking on you personally BryonD, but your argument kind of invalidates all editions prior to 3e as in those editions, high level character by and large, became more and more resistant to saving throw effects in D&D.</p><p></p><p>I know people seem to hate on 4e for the half-level mechanic since it makes character seem to have no weaknesses but this isn't a new fangled concept IMO to D&D since as noted, character WERE supposed to get more "metal" as they levelled.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4848051, member: 51325"] Hopefully I can head this off in the pass but.... "why do we assume that a fighter is weak against magic?" This wasn't true AT ALL in pre 3e...A buck naked mid to high level fighter in pre 3.x is pretty much laughing off ANY effect that would call for a saving throw and throw in ring/cloak of protection and the only thing that's affecting him is pure damage. Again, not picking on you personally BryonD, but your argument kind of invalidates all editions prior to 3e as in those editions, high level character by and large, became more and more resistant to saving throw effects in D&D. I know people seem to hate on 4e for the half-level mechanic since it makes character seem to have no weaknesses but this isn't a new fangled concept IMO to D&D since as noted, character WERE supposed to get more "metal" as they levelled. [/QUOTE]
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