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As the party travels through the wilderness...
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<blockquote data-quote="Quasqueton" data-source="post: 3321278" data-attributes="member: 3854"><p>Skipping travel time makes baby Farlanghn cry. </p><p></p><p>I have a wilderness random encounter chart for most wilderness environments. A group can get lost -- survival skill is useful.</p><p></p><p>My standard wilderness random encounter chart is something like this:</p><p></p><p>Roll 1d6 morning, noonish, evening. 1 = encounter. Roll until there is no encounter for all three times.*</p><p></p><p>Then roll on monster chart -- usually around 8 to 12 wilderness monsters of various CRs and numbers.</p><p></p><p>* This means there can be numerous wilderness encounters in a single day. The statistics say that there will average one encounter every two days, but there have been instances of 2 or 3 in one day.</p><p></p><p>If I roll a 1 on the d6, and the party encounters a monster, I will roll again right after the encounter to see if another encounter follows immediately -- could be the monster's mate, a predator hunting the monster, or just something attracted to the sound of the fight.</p><p></p><p>Traveling through the wilderness has always been an exciting part of D&D to me. Plus it is the times that outdoorsy characters shine best -- rangers, druids, paladins on warhorses, etc.</p><p></p><p>The wilderness of my campaign world (a newly discovered continent) is cram-packed full of monsters. Folks traveling the lands can usually see many "monsters" during a day's journey, but there's only an encounter (probably dangerous/violent) when the d6 comes up 1.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3321278, member: 3854"] Skipping travel time makes baby Farlanghn cry. I have a wilderness random encounter chart for most wilderness environments. A group can get lost -- survival skill is useful. My standard wilderness random encounter chart is something like this: Roll 1d6 morning, noonish, evening. 1 = encounter. Roll until there is no encounter for all three times.* Then roll on monster chart -- usually around 8 to 12 wilderness monsters of various CRs and numbers. * This means there can be numerous wilderness encounters in a single day. The statistics say that there will average one encounter every two days, but there have been instances of 2 or 3 in one day. If I roll a 1 on the d6, and the party encounters a monster, I will roll again right after the encounter to see if another encounter follows immediately -- could be the monster's mate, a predator hunting the monster, or just something attracted to the sound of the fight. Traveling through the wilderness has always been an exciting part of D&D to me. Plus it is the times that outdoorsy characters shine best -- rangers, druids, paladins on warhorses, etc. The wilderness of my campaign world (a newly discovered continent) is cram-packed full of monsters. Folks traveling the lands can usually see many "monsters" during a day's journey, but there's only an encounter (probably dangerous/violent) when the d6 comes up 1. Quasqueton [/QUOTE]
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