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As the party travels through the wilderness...
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<blockquote data-quote="T. Foster" data-source="post: 3321551" data-attributes="member: 16574"><p>Depends on if the party are traveling through the wilderness to get to the adventure, or if traveling through the wilderness <em>is</em> the adventure. </p><p></p><p>In the former case I tell them how many days it took, how much money they spent, and if they picked up any interesting information or met any interesting NPCs during their voyage. I might narrate their means of travel and intermediate destinations ("you traveled by horseback three days to the city of Dunfalcon, where you caught a river barge that took you upstream for 6 days to...") but even that's not a given.</p><p></p><p>In the latter case each day starts with the players saying which direction they want to go, followed by a check to see if they go where they want or get lost, narration of each hex they pass through (usually a colorful description of the scenery and an incidental detail or two that may or may not be important -- the players can spend as much or as little time on these as they choose), wandering monster/encounter checks (frequency of checks and chance of encounter depending on terrain type, level of civilization, party size, etc.) until the party reaches a "destination hex" on the map -- a planned encounter of some sort -- or the day ends, at which point they make camp for the night, mark off appropriate supplies, perhaps have another random encounter check or two during the night, and start the whole process over in the morning.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3321551, member: 16574"] Depends on if the party are traveling through the wilderness to get to the adventure, or if traveling through the wilderness [i]is[/i] the adventure. In the former case I tell them how many days it took, how much money they spent, and if they picked up any interesting information or met any interesting NPCs during their voyage. I might narrate their means of travel and intermediate destinations ("you traveled by horseback three days to the city of Dunfalcon, where you caught a river barge that took you upstream for 6 days to...") but even that's not a given. In the latter case each day starts with the players saying which direction they want to go, followed by a check to see if they go where they want or get lost, narration of each hex they pass through (usually a colorful description of the scenery and an incidental detail or two that may or may not be important -- the players can spend as much or as little time on these as they choose), wandering monster/encounter checks (frequency of checks and chance of encounter depending on terrain type, level of civilization, party size, etc.) until the party reaches a "destination hex" on the map -- a planned encounter of some sort -- or the day ends, at which point they make camp for the night, mark off appropriate supplies, perhaps have another random encounter check or two during the night, and start the whole process over in the morning. [/QUOTE]
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