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As the party travels through the wilderness...
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<blockquote data-quote="Herpes Cineplex" data-source="post: 3321869" data-attributes="member: 16936"><p>I'm firmly in the "if there's no important reason for focusing on the travel itself, don't bother" camp, both as a player and as a (very) occasional GM. That stuff is so incredibly boring to me that I welcome the opportunity to elide it.</p><p></p><p>Typically, what we'd see in our games is a "how long will it take to get there?" discussion lasting about a minute and a half, followed by maybe one or two encounters that happen on the way if there's something fun about them to make 'em worthwhile (cool area-specific monsters, plot-related stuff, etc.), and everything else gets condensed into "four days later, you're at the gates..."</p><p></p><p>And I wouldn't have it any other way. We're getting maybe three, four hours' worth of gameplay per session now that we're all older and have other responsibilities, and the more <em>fun</em> gaming we can fit into that time, the better. The whole idea of wasting several hours of real-life time depicting the tedious, moment-to-moment movement between the good parts of the game just seems totally insane.</p><p></p><p>--</p><p>i wasn't even that big a fan of it when i was a teenager with loads of time to waste on stuff like that</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 3321869, member: 16936"] I'm firmly in the "if there's no important reason for focusing on the travel itself, don't bother" camp, both as a player and as a (very) occasional GM. That stuff is so incredibly boring to me that I welcome the opportunity to elide it. Typically, what we'd see in our games is a "how long will it take to get there?" discussion lasting about a minute and a half, followed by maybe one or two encounters that happen on the way if there's something fun about them to make 'em worthwhile (cool area-specific monsters, plot-related stuff, etc.), and everything else gets condensed into "four days later, you're at the gates..." And I wouldn't have it any other way. We're getting maybe three, four hours' worth of gameplay per session now that we're all older and have other responsibilities, and the more [i]fun[/i] gaming we can fit into that time, the better. The whole idea of wasting several hours of real-life time depicting the tedious, moment-to-moment movement between the good parts of the game just seems totally insane. -- i wasn't even that big a fan of it when i was a teenager with loads of time to waste on stuff like that ryan [/QUOTE]
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