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Ascension ability questions
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<blockquote data-quote="Upper_Krust" data-source="post: 5339133" data-attributes="member: 326"><p>Howdy Ltheb mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm always happy to help amigo.</p><p></p><p> </p><p></p><p>Kewl. Have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p> </p><p></p><p>Fire away.</p><p></p><p>1. Effects. I get that taking an effect 1-4 times produced one potent effect, or several lesser ones, but the fifth time grants all the effects at full power, and the sixth makes them 'friendly-fire safe'. Also, you included some rulings on 'combining effects' where if I wanted to use both a Fire Beam and a Lightning Beam, I would apply some ratio of the effect's power together, for the end result. If a deity is in the position to be able to use two different kinds of effects in the same turn or round, should this ratio-limit apply? </p><p></p><p>For example:</p><p>Bob has Uncanny Fire Mastery, and Uncanny Lightning Mastery. On Bob's turn, Bob already has his Fire Storm aura active. Can he then ALSO shoot a Lightning Beam at full strength? What if later in the round, he takes damage, can he use either of his Blood effects on his attacker?</p><p></p><p>Bob can use either power, or combine either power to any degree (99% fire + 1% lightning, or 50% fire + 50% lightning etc.)</p><p></p><p>The only thing I would stipulate is that he make a note of always active stuff (like auras) before something is attacked by it. Also if he had the aura set to be 100% fire and then wanted to change that to 50% fire/50% lightning that it would consciously take an action (DMs discretion as to exactly how much of an action) to change it.</p><p></p><p></p><p></p><p>To use multiple <strong>proactive</strong> effects in the same round you need to split the HD value. </p><p></p><p></p><p></p><p>Fair enough. </p><p></p><p></p><p></p><p>Not sure what more advice I could give thats not suggested in the book...if you have a published adventure lying about then just tweak the details and use that.</p><p></p><p></p><p></p><p>I think the game will break down in and around Greater God levels, maybe slightly before that if your players are searching for every statistical advantage. But I personally wouldn't start to worry about it until they get to ECL 100+.</p><p></p><p></p><p></p><p>If the adventure is only set within the Forgotten Realms universe then why do you really need to balance/rebalance their Pantheon?</p><p></p><p>Personally though I'd drop the whole Faerunian bunch down a divine status. Most of their Greater Gods should really be Intermediate in my opinion. If you have to, try to pick no more than 4 Greater Gods.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5339133, member: 326"] Howdy Ltheb mate! :) I'm always happy to help amigo. Kewl. Have fun. :cool: Fire away. 1. Effects. I get that taking an effect 1-4 times produced one potent effect, or several lesser ones, but the fifth time grants all the effects at full power, and the sixth makes them 'friendly-fire safe'. Also, you included some rulings on 'combining effects' where if I wanted to use both a Fire Beam and a Lightning Beam, I would apply some ratio of the effect's power together, for the end result. If a deity is in the position to be able to use two different kinds of effects in the same turn or round, should this ratio-limit apply? For example: Bob has Uncanny Fire Mastery, and Uncanny Lightning Mastery. On Bob's turn, Bob already has his Fire Storm aura active. Can he then ALSO shoot a Lightning Beam at full strength? What if later in the round, he takes damage, can he use either of his Blood effects on his attacker? Bob can use either power, or combine either power to any degree (99% fire + 1% lightning, or 50% fire + 50% lightning etc.) The only thing I would stipulate is that he make a note of always active stuff (like auras) before something is attacked by it. Also if he had the aura set to be 100% fire and then wanted to change that to 50% fire/50% lightning that it would consciously take an action (DMs discretion as to exactly how much of an action) to change it. To use multiple [B]proactive[/B] effects in the same round you need to split the HD value. Fair enough. Not sure what more advice I could give thats not suggested in the book...if you have a published adventure lying about then just tweak the details and use that. I think the game will break down in and around Greater God levels, maybe slightly before that if your players are searching for every statistical advantage. But I personally wouldn't start to worry about it until they get to ECL 100+. If the adventure is only set within the Forgotten Realms universe then why do you really need to balance/rebalance their Pantheon? Personally though I'd drop the whole Faerunian bunch down a divine status. Most of their Greater Gods should really be Intermediate in my opinion. If you have to, try to pick no more than 4 Greater Gods. [/QUOTE]
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