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<blockquote data-quote="Mr.Satan" data-source="post: 5759805" data-attributes="member: 92340"><p>Alter Reality...</p><p></p><p>I have questions about this ability. </p><p></p><p>1. Which version of Alter Reality is the correct version? I've been using a version that marries the best aspects of the version from the divine templates and the one listed under Cosmic abilities. </p><p></p><p>I have it rewritten as follows...</p><p></p><p>Alter Reality (Su) </p><p>You can alter reality. </p><p>Prerequisites: Cha 70, Ability to cast 9th-level spells, Spellcraft 70 Ranks. </p><p>Benefit: You can use any 0-9th level spell at will as a swift action. You can also combine Automatic Metamagic Capacity epic feats (to increase the effective level of the spell for greater results). </p><p>Additionally you can use Alter Reality to give yourself a circumstance bonus on all dice rolls equal to 9 + the number of Automatic Metapsionic Capacity feats you possess. But you lose this circumstance bonus any round you use the Alter Reality for any other purpose. </p><p></p><p>Should Elder Deities or higher be able to replicate epic level spells? </p><p></p><p>I realize this kinda renders normal spellcasting obsolete, but as written the sidereal templates allow this.</p><p></p><p>I'm considering this version instead...</p><p></p><p>Alter Reality (Su) </p><p>You can alter reality. </p><p>Prerequisites: Cha 70, Ability to cast 9th-level spells, Spellcraft 70 Ranks. </p><p>Benefit: You can use any 0-9th level spell at will as a swift action. You can also combine Automatic Metamagic Capacity epic feats (to increase the effective level of the spell for greater results). </p><p>Additionally you can use Alter Reality to give yourself a circumstance bonus on all dice rolls equal to 9 + the number of Automatic Metapsionic Capacity feats you possess. But you lose this circumstance bonus any round you use the Alter Reality for any other purpose. </p><p>Special: Elder ones or greater can use any 0-9th level spell or epic spell of a DC equal to their spellcraft check +20. Their circumstance bonus is 10 + the number of Automatic Metamagic Capacity feats, rather than 9 + the number of Automatic Metamagic Capacity feats.</p></blockquote><p></p>
[QUOTE="Mr.Satan, post: 5759805, member: 92340"] Alter Reality... I have questions about this ability. 1. Which version of Alter Reality is the correct version? I've been using a version that marries the best aspects of the version from the divine templates and the one listed under Cosmic abilities. I have it rewritten as follows... Alter Reality (Su) You can alter reality. Prerequisites: Cha 70, Ability to cast 9th-level spells, Spellcraft 70 Ranks. Benefit: You can use any 0-9th level spell at will as a swift action. You can also combine Automatic Metamagic Capacity epic feats (to increase the effective level of the spell for greater results). Additionally you can use Alter Reality to give yourself a circumstance bonus on all dice rolls equal to 9 + the number of Automatic Metapsionic Capacity feats you possess. But you lose this circumstance bonus any round you use the Alter Reality for any other purpose. Should Elder Deities or higher be able to replicate epic level spells? I realize this kinda renders normal spellcasting obsolete, but as written the sidereal templates allow this. I'm considering this version instead... Alter Reality (Su) You can alter reality. Prerequisites: Cha 70, Ability to cast 9th-level spells, Spellcraft 70 Ranks. Benefit: You can use any 0-9th level spell at will as a swift action. You can also combine Automatic Metamagic Capacity epic feats (to increase the effective level of the spell for greater results). Additionally you can use Alter Reality to give yourself a circumstance bonus on all dice rolls equal to 9 + the number of Automatic Metapsionic Capacity feats you possess. But you lose this circumstance bonus any round you use the Alter Reality for any other purpose. Special: Elder ones or greater can use any 0-9th level spell or epic spell of a DC equal to their spellcraft check +20. Their circumstance bonus is 10 + the number of Automatic Metamagic Capacity feats, rather than 9 + the number of Automatic Metamagic Capacity feats. [/QUOTE]
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