Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Asgard 5's Fighting Schools and a new way to think about Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 423962" data-attributes="member: 2292"><p>Someone's using it? Sweet. </p><p></p><p>Tonguez, what you're proposing is doable, even suggested in the DMG somewhere (towards the beginning, with vague guidelines). Personally, though, I'm not a huge fan of messing with the rules to give classes extra stuff like feats or catch all skill bonuses. In my mind, that's what Prestige Classes are for. </p><p></p><p>Within the rules 3e offers a great deal of scope for difining characters through different skill choices and feat choices. Why give bonus feats and skill bonuses to the Knight of St Mike, when specifying people trained by the order take Ride and Skill Focus: Healing as their first two feats? If I was going to change a class for this idea, I'd probably limit myself to swapping skills in and out of the classes skill set. For me, it has the same effect without messing with the rules too much.</p><p></p><p>One thing to keep in mind about this kind of thing is that people can walk out of an order. What's to stop someone taking a Paladin of St. Mike to get the free feat and bonuses to skills, then deciding that's it, wandering off and joining a more militant order. That's one of the reasons I used feat progressions for the schools - it doesn't matter at what level your character starts training, or when you leave. There's no mechanical bonuses, just role playing ones.</p><p></p><p>I do use organisations and academy's for every class in my game, written up in the same way as the fighter schools and for much the same reason you've outlined. While I don't use a lot of free advantages in terms of mechantics, there's usually a host of Obligations, Role playing and campaign benefits associated with them (free lodging, free training, bonuses to checks in certain situations, access to certain types of information). </p><p></p><p>Choosing a school is purely optional, and most of them have very basic descriptions unless someone asks about them specifically, but they're there. I like the fact that the PC's know where they come from, and it gives them a ready-made list of NPC's and locations their automatically familiar with. For Players who aren't enthused about writing detailed backgrounds, this works to keep them involved in the world. For people who love their backgrounds, it gives them a very solid base to work around and launch from. </p><p></p><p>Didn't mean to ramble quite so much on this, but you did ask for thoughts and this is what first came to mind.</p><p></p><p>Peter.</p></blockquote><p></p>
[QUOTE="arwink, post: 423962, member: 2292"] Someone's using it? Sweet. Tonguez, what you're proposing is doable, even suggested in the DMG somewhere (towards the beginning, with vague guidelines). Personally, though, I'm not a huge fan of messing with the rules to give classes extra stuff like feats or catch all skill bonuses. In my mind, that's what Prestige Classes are for. Within the rules 3e offers a great deal of scope for difining characters through different skill choices and feat choices. Why give bonus feats and skill bonuses to the Knight of St Mike, when specifying people trained by the order take Ride and Skill Focus: Healing as their first two feats? If I was going to change a class for this idea, I'd probably limit myself to swapping skills in and out of the classes skill set. For me, it has the same effect without messing with the rules too much. One thing to keep in mind about this kind of thing is that people can walk out of an order. What's to stop someone taking a Paladin of St. Mike to get the free feat and bonuses to skills, then deciding that's it, wandering off and joining a more militant order. That's one of the reasons I used feat progressions for the schools - it doesn't matter at what level your character starts training, or when you leave. There's no mechanical bonuses, just role playing ones. I do use organisations and academy's for every class in my game, written up in the same way as the fighter schools and for much the same reason you've outlined. While I don't use a lot of free advantages in terms of mechantics, there's usually a host of Obligations, Role playing and campaign benefits associated with them (free lodging, free training, bonuses to checks in certain situations, access to certain types of information). Choosing a school is purely optional, and most of them have very basic descriptions unless someone asks about them specifically, but they're there. I like the fact that the PC's know where they come from, and it gives them a ready-made list of NPC's and locations their automatically familiar with. For Players who aren't enthused about writing detailed backgrounds, this works to keep them involved in the world. For people who love their backgrounds, it gives them a very solid base to work around and launch from. Didn't mean to ramble quite so much on this, but you did ask for thoughts and this is what first came to mind. Peter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Asgard 5's Fighting Schools and a new way to think about Class
Top