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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Asgard Magazine: Should it be Revived?
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<blockquote data-quote="jdrakeh" data-source="post: 4613006" data-attributes="member: 13892"><p>Ha! I was just getting ready to chime in and mention the excellence of Iridia and how it serves as a great example of a fanzine with tight focus, good editorial control, and scads of useful content packed into a small package. </p><p></p><p>I've read a lot of fanzines in my day, and the only two that have ever <em>really</em> impressed are Iridia and Random Order Creations Comics & Games (now gone, sadly) for the very reasons that I mention above. That said, ODDities warrants an honorable mention for the occasional excellent article, though with the exceptions of the excellent issues 8 and 9, it came up short for me overall.</p><p></p><p>One thing that I think Iridia wisely does is break up the 'zine into <em>regular</em> columns and features, with the remaining space being devoted to one-off topics and such. It seems to me that most failed fanzines take the opposite approach, pushing a random assortment of articles and having few (if any) regular features. </p><p></p><p>There are a lot of fanzines that start off with a great premise but then try to sample a bit of everything under the sun in an attempt to cater to <em>everybody</em> and, as a result, end up a catering to no single audience well. The anchors that regular columns and features provide seems to be an effective way to avoid this pitfall. </p><p></p><p>So, to answer the OP's question, I <em>always</em> like to see new fanzines — but I think it better to plan out a regular format, layout/design, and focus prior to publication than trying to map out all of that stuff as you go.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4613006, member: 13892"] Ha! I was just getting ready to chime in and mention the excellence of Iridia and how it serves as a great example of a fanzine with tight focus, good editorial control, and scads of useful content packed into a small package. I've read a lot of fanzines in my day, and the only two that have ever [I]really[/I] impressed are Iridia and Random Order Creations Comics & Games (now gone, sadly) for the very reasons that I mention above. That said, ODDities warrants an honorable mention for the occasional excellent article, though with the exceptions of the excellent issues 8 and 9, it came up short for me overall. One thing that I think Iridia wisely does is break up the 'zine into [I]regular[/I] columns and features, with the remaining space being devoted to one-off topics and such. It seems to me that most failed fanzines take the opposite approach, pushing a random assortment of articles and having few (if any) regular features. There are a lot of fanzines that start off with a great premise but then try to sample a bit of everything under the sun in an attempt to cater to [I]everybody[/I] and, as a result, end up a catering to no single audience well. The anchors that regular columns and features provide seems to be an effective way to avoid this pitfall. So, to answer the OP's question, I [I]always[/I] like to see new fanzines — but I think it better to plan out a regular format, layout/design, and focus prior to publication than trying to map out all of that stuff as you go. [/QUOTE]
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