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<blockquote data-quote="Emirikol" data-source="post: 2908103" data-attributes="member: 10638"><p>I like the rationale of gnomes as earth creatures, but in D&D, they seem to be the bridge between the dark and the sunlight realms (simply making their house underground, but not their communities). Alfheim or Muspelheim seem's more applicable doesn't it by definition in the PHB?</p><p></p><p>Can you imagine a gnome from Muspelheim? Sounds cool in a regular campaign!</p><p></p><p>As much as I'd like to avoid having any D&D races whatsoever in my campaigns, I've noticed that "new" players to any world need familiarity to get their first grip of a campaign. There are drawbacks to being a non-campaign race, but the option is always there. Plus, the "history" of Ysgard really makes it kind of interesting.</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2908103, member: 10638"] I like the rationale of gnomes as earth creatures, but in D&D, they seem to be the bridge between the dark and the sunlight realms (simply making their house underground, but not their communities). Alfheim or Muspelheim seem's more applicable doesn't it by definition in the PHB? Can you imagine a gnome from Muspelheim? Sounds cool in a regular campaign! As much as I'd like to avoid having any D&D races whatsoever in my campaigns, I've noticed that "new" players to any world need familiarity to get their first grip of a campaign. There are drawbacks to being a non-campaign race, but the option is always there. Plus, the "history" of Ysgard really makes it kind of interesting. jh [/QUOTE]
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