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Asha'mans Holistic Guide to Fiends
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<blockquote data-quote="Asha'man" data-source="post: 4629131" data-attributes="member: 52424"><p><strong>Didn't I say "low power"?</strong></p><p></p><p>As is implied by the moniker ”holistic”, let us begin at the very top… or bottom, from another point of view:</p><p> </p><p><strong><span style="font-size: 18px">Asmodeus, King of Hell --- CR 27?</span></strong></p><p> </p><p>LE medium outsider (lawful, evil, extraplanar, baatezu)</p><p><strong>Init </strong>+11; </p><p><strong>Senses </strong>see in darkness, remote sensing, portfolio sense, Listen +30, Spot +30 </p><p>(range penalties to spot and listen checks per mile, not per 10 ft.)</p><p><strong>Aura</strong> Aura of Fear 100ft.</p><p><strong>Languages</strong> all</p><p> </p><p><strong>AC</strong> 42 (+15 natural, +7 dexterity, +10 deflection), touch 27, flat-footed 35 </p><p><strong>Hit Dice</strong> 36d8+324 (612hp)</p><p><strong>DR</strong> 20/epic and silver and chaotic or good; <strong>Regeneration</strong> 20</p><p><strong>Resist </strong>acid 30, cold 30 <strong>SR</strong> 38</p><p><strong>Immune</strong> ability damage, ability drain, death effects, energy drain, fire,</p><p>form-altering effects, stunning, paralysis. Does not automatically fail attacks or saves on a natural 1.</p><p> </p><p><strong>Fort</strong> +29,<strong> Ref</strong> +27, <strong>Will </strong>+28</p><p><strong>Weakness</strong> Locked Within the Gates</p><p> </p><p><strong>Speed</strong> 60 ft. (12 squares), fly 180 ft. (good) </p><p><strong>Melee</strong> <em>The Ruby Rod </em>+49/44/39/34 1d8+13+2d6 vs. good and 2d6 vs. chaotic/x2</p><p><strong>Base Atk </strong>+36; <strong>Grp</strong> +44</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> spells, spell-like abilites, Call Baatezu</p><p><strong>Spell-like Abilities (CL 24):</strong> </p><p>At will -desecrate, flame strike (DC 25), greater dispel magic, greater teleport,</p><p>persistent image (DC 25), unholy blight (DC 24), unholy aura </p><p>(DC 28), unhallow, wall of fire (DC 24)</p><p>3/day- blasphemy, power word (stun, blind or kill), meteor swarm (DC 29), symbol (any)</p><p>1/day- wish (DC 29)</p><p><strong>Str</strong> 26, <strong>Dex</strong> 25, <strong>Con</strong> 28,<strong> Int</strong> 35, <strong>Wis</strong> 26, <strong>Cha</strong> 30</p><p><strong>SQ </strong>Lord of the Nine, immortality</p><p><strong>Feats </strong>Combat Expertise, Dark Speech, Negotiator, Persuasive, Power Attack, Quicken Spell-like ability(x2), Violate Spell, Quicken Spell, Corrupt Spell-like ability, Improved Initiative, Malign Spell Focus, Flyby Attack</p><p><strong>Skills </strong>Appraise+49, Bluff +51, Concentration+48, Diplomacy +59, Disguise +49 (+53 acting), Forgery+49, Gather Information+49, Hide +30, Intimidate +55, Listen +30, Move Silently +30, Perform (Oratory) +49 Search +33, Sense Motive+49, Spellcraft+51, Spot +30, Ride+27, Knowledge (Arcana+55, Nobility and Royalty+50 Law+50 Religion+50, The Planes+50, History+50)</p><p><strong>Combat gear </strong><em>The Ruby Rod</em> </p><p><strong>Spells: </strong>Asmodeus casts spells as a 20th level Evangelist with the Law, Evil, Tyranny, Domination and Baator domains. </p><p>His spells have DC 18+spell level</p><p>9th (6/day) Astral Projection, Dominate Monster, Miracle, Summon Monster IX*, Imprisonment, Monstrous Thrall</p><p>8th (7/day) Antimagic Field, Demand, Discern Location, Fire Storm, Mass Charm Monster, Shield of Law, </p><p>Spell Turning, True Domination, Unholy Aura</p><p>7th (7/day) Blasphemy, Bestow Greater Curse, Dictum, Grasping Hand, Greater Scrying, Imprison Soul, </p><p>Mass Suggestion, Repulsion, Summon Monster VII* </p><p>6th (7/day) Blade Barrier, Create Undead, Geas/Quest, Harm, Heal, Hold Monster, Mass Fox’s Cunning </p><p>5th (7/day) Dispel Chaos, Dispel Good, Forbidden Speech, Greater Command, Mark of Justice,</p><p>Morality Undone, Spell Resistance, True Seeing, Summon Monster V*</p><p>4th (8/day) Deeper Darkness, Dimensional Anchor, Dominate Person, Fear, Freedom of Movement,</p><p>Order’s Wrath, Psychic Poison, Sending, Unholy Blight,</p><p>3rd (8/day) Detect Thoughts, Discern Lies, Love’s Pain, Magic Circle against Chaos/Good,</p><p>Protection from Energy, Speak with Dead, Suggestion, Summon Monster III*, Wrack</p><p>2nd (8/day) Augury, Bull’s Strength, Calm Emotions, Darkness, Desecrate, Eagle’s Splendour, Enthrall,</p><p>Fox’s Cunning, Owl’s Wisdom Undetectable Alignment, </p><p>1st (8/day) Bane, Command, Deathwatch, Detect Chaos/Good/Law, Disguise Self, Divine Favor, Protection From Chaos/Good</p><p>* (lawful and/or evil creatures only)</p><p> </p><p><strong>Regeneration: </strong>Asmodeus takes normal damage from weapons that penetrate his damage reduction, and from spells with the [Chaotic] or [Good] descriptor.</p><p> </p><p><strong>Fear Aura: </strong>Anyone who comes within 100 ft. of Asmodeus must make a Will save (DC 38) Those who fail the save become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from Asmodeus makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.</p><p> </p><p><strong>Call Baatezu: </strong>9/day, Asmodeus may call any of the following: 21 lemures or soul shells, 18 Barbazu or Osyluths, 15 Erinyes or Hamatulas, 12 Malebranche, 9 Gelugons, 6 pit fiends, 3 Dukes of Hell or Ashmadia, or Ashema Deva, any one Heir of Hell, Archdevil or Lord of the Nine.</p><p> </p><p><strong>Lord of the Nine: </strong>Asmodeus treats the entirety of Baator as his own Cosmic Realm. He may reshape the entirety of Hell as if it were his divine realm; shaping actual divine realms within Hell is only possible with an opposed power check (1d20+HD+Cha modifier). Asmodeus can promote lesser devils into greater forms at will. If the devil in question does not possess the proper HD for its new form, Asmodeus receives a number of negative levels equal to the difference. Asmodeus does not need to make a Fortitude save against permanent level loss. Instead, his negative levels are removed at the rate of one per hour. Asmodeus can also promote a devil to Archdevil or Lord status, granting them the appropriate abilities.</p><p> </p><p><strong>Locked Within The Gates: </strong>Asmodeus may never physically leave Hell by spell or portal, and although he can Astrally Project to other outer planes, he can’t Project himself to the material plane. He cannot be Called or Summoned except with the Invocation of Unlocking the Nine Gates.</p><p> </p><p><strong>Portfolio sense: </strong>Asmodeus automatically senses any event involving tyranny, domination or enslavement as it happens, if it affects a thousand or more people. He becomes aware of the event and where it happens. Once Asmodeus notices an event, he can use remote sensing to perceive the event.</p><p> </p><p><strong>Remote Sensing: </strong>As a standard action, Asmodeus can perceive everything within a radius of nine miles around any of his worshipers, holy sites, sacred objects, any location where someone has spoken his name or title within the last hour, anywhere in Hell or any location where an event related to his portfolio has occurred. (Although he is not necessarily aware of all such events to observe them, see Portfolio sense above) This ability can cross planar boundaries and penetrate barriers and is not fooled with misdirection, nondetection, or similar effects. Asmodeus can extend his senses to up to nine separate locations, and still sense what's going on around him.</p><p> </p><p><strong>Block Sensing: </strong>As a standard action, Asmodeus can block the sensing ability of another cosmic entity or deity for up to nine hours by making a successful opposed power check. (1d20+HD+Cha modifier, +46 for Asmodeus) This power extends for a radius of nine miles, and can be centred on Asmodeus himself, on a sacred site, on the location of something related to his portfolio, or anywhere in Hell. Asmodeus can simultaneously block the area around himself and one other area.</p><p> </p><p><em>The Ruby Rod (Major artifact):</em> This rod, crafted by Asmodeus personally, is the symbol of rulership of Hell. It is a <em>+5 unholy axiomatic </em>heavy mace. A total of 9/day, the wielder can use the following spell-like abilities, all at CL 20 and DC 29:</p><p><em>Corrupted violated Prismatic Sphere </em></p><p><em>Fortunate Fate</em></p><p>Restore 9 levels worth of expended spells or spell-like abilities</p><p><em>Corrupted line of lightning </em>150 ft. long, 10 ft. wide. 20d6 damage, reflex half </p><p><em>Corrupted line of acid </em>300 ft. long, 5 ft. wide, 20d6 damage, reflex half</p><p><em>Corrupted cone of cold </em>75 ft. long, 20d6 damage, reflex half </p><p><em>Violated mass inflict critical wounds</em></p><p><em>Mass hold monster</em></p><p><em>Empowered Hellfire Storm</em></p><p> </p><p>Edit: Who do the readers want to see next? Demogorgon, or Mephistopheles?</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4629131, member: 52424"] [b]Didn't I say "low power"?[/b] As is implied by the moniker ”holistic”, let us begin at the very top… or bottom, from another point of view: [B][SIZE=5]Asmodeus, King of Hell --- CR 27?[/SIZE][/B] LE medium outsider (lawful, evil, extraplanar, baatezu) [B]Init [/B]+11; [B]Senses [/B]see in darkness, remote sensing, portfolio sense, Listen +30, Spot +30 (range penalties to spot and listen checks per mile, not per 10 ft.) [B]Aura[/B] Aura of Fear 100ft. [B]Languages[/B] all [B]AC[/B] 42 (+15 natural, +7 dexterity, +10 deflection), touch 27, flat-footed 35 [B]Hit Dice[/B] 36d8+324 (612hp) [B]DR[/B] 20/epic and silver and chaotic or good; [B]Regeneration[/B] 20 [B]Resist [/B]acid 30, cold 30 [B]SR[/B] 38 [B]Immune[/B] ability damage, ability drain, death effects, energy drain, fire, form-altering effects, stunning, paralysis. Does not automatically fail attacks or saves on a natural 1. [B]Fort[/B] +29,[B] Ref[/B] +27, [B]Will [/B]+28 [B]Weakness[/B] Locked Within the Gates [B]Speed[/B] 60 ft. (12 squares), fly 180 ft. (good) [B]Melee[/B] [I]The Ruby Rod [/I]+49/44/39/34 1d8+13+2d6 vs. good and 2d6 vs. chaotic/x2 [B]Base Atk [/B]+36; [B]Grp[/B] +44 [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] spells, spell-like abilites, Call Baatezu [B]Spell-like Abilities (CL 24):[/B] At will -desecrate, flame strike (DC 25), greater dispel magic, greater teleport, persistent image (DC 25), unholy blight (DC 24), unholy aura (DC 28), unhallow, wall of fire (DC 24) 3/day- blasphemy, power word (stun, blind or kill), meteor swarm (DC 29), symbol (any) 1/day- wish (DC 29) [B]Str[/B] 26, [B]Dex[/B] 25, [B]Con[/B] 28,[B] Int[/B] 35, [B]Wis[/B] 26, [B]Cha[/B] 30 [B]SQ [/B]Lord of the Nine, immortality [B]Feats [/B]Combat Expertise, Dark Speech, Negotiator, Persuasive, Power Attack, Quicken Spell-like ability(x2), Violate Spell, Quicken Spell, Corrupt Spell-like ability, Improved Initiative, Malign Spell Focus, Flyby Attack [B]Skills [/B]Appraise+49, Bluff +51, Concentration+48, Diplomacy +59, Disguise +49 (+53 acting), Forgery+49, Gather Information+49, Hide +30, Intimidate +55, Listen +30, Move Silently +30, Perform (Oratory) +49 Search +33, Sense Motive+49, Spellcraft+51, Spot +30, Ride+27, Knowledge (Arcana+55, Nobility and Royalty+50 Law+50 Religion+50, The Planes+50, History+50) [B]Combat gear [/B][I]The Ruby Rod[/I] [B]Spells: [/B]Asmodeus casts spells as a 20th level Evangelist with the Law, Evil, Tyranny, Domination and Baator domains. His spells have DC 18+spell level 9th (6/day) Astral Projection, Dominate Monster, Miracle, Summon Monster IX*, Imprisonment, Monstrous Thrall 8th (7/day) Antimagic Field, Demand, Discern Location, Fire Storm, Mass Charm Monster, Shield of Law, Spell Turning, True Domination, Unholy Aura 7th (7/day) Blasphemy, Bestow Greater Curse, Dictum, Grasping Hand, Greater Scrying, Imprison Soul, Mass Suggestion, Repulsion, Summon Monster VII* 6th (7/day) Blade Barrier, Create Undead, Geas/Quest, Harm, Heal, Hold Monster, Mass Fox’s Cunning 5th (7/day) Dispel Chaos, Dispel Good, Forbidden Speech, Greater Command, Mark of Justice, Morality Undone, Spell Resistance, True Seeing, Summon Monster V* 4th (8/day) Deeper Darkness, Dimensional Anchor, Dominate Person, Fear, Freedom of Movement, Order’s Wrath, Psychic Poison, Sending, Unholy Blight, 3rd (8/day) Detect Thoughts, Discern Lies, Love’s Pain, Magic Circle against Chaos/Good, Protection from Energy, Speak with Dead, Suggestion, Summon Monster III*, Wrack 2nd (8/day) Augury, Bull’s Strength, Calm Emotions, Darkness, Desecrate, Eagle’s Splendour, Enthrall, Fox’s Cunning, Owl’s Wisdom Undetectable Alignment, 1st (8/day) Bane, Command, Deathwatch, Detect Chaos/Good/Law, Disguise Self, Divine Favor, Protection From Chaos/Good * (lawful and/or evil creatures only) [B]Regeneration: [/B]Asmodeus takes normal damage from weapons that penetrate his damage reduction, and from spells with the [Chaotic] or [Good] descriptor. [B]Fear Aura: [/B]Anyone who comes within 100 ft. of Asmodeus must make a Will save (DC 38) Those who fail the save become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from Asmodeus makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight. [B]Call Baatezu: [/B]9/day, Asmodeus may call any of the following: 21 lemures or soul shells, 18 Barbazu or Osyluths, 15 Erinyes or Hamatulas, 12 Malebranche, 9 Gelugons, 6 pit fiends, 3 Dukes of Hell or Ashmadia, or Ashema Deva, any one Heir of Hell, Archdevil or Lord of the Nine. [B]Lord of the Nine: [/B]Asmodeus treats the entirety of Baator as his own Cosmic Realm. He may reshape the entirety of Hell as if it were his divine realm; shaping actual divine realms within Hell is only possible with an opposed power check (1d20+HD+Cha modifier). Asmodeus can promote lesser devils into greater forms at will. If the devil in question does not possess the proper HD for its new form, Asmodeus receives a number of negative levels equal to the difference. Asmodeus does not need to make a Fortitude save against permanent level loss. Instead, his negative levels are removed at the rate of one per hour. Asmodeus can also promote a devil to Archdevil or Lord status, granting them the appropriate abilities. [B]Locked Within The Gates: [/B]Asmodeus may never physically leave Hell by spell or portal, and although he can Astrally Project to other outer planes, he can’t Project himself to the material plane. He cannot be Called or Summoned except with the Invocation of Unlocking the Nine Gates. [B]Portfolio sense: [/B]Asmodeus automatically senses any event involving tyranny, domination or enslavement as it happens, if it affects a thousand or more people. He becomes aware of the event and where it happens. Once Asmodeus notices an event, he can use remote sensing to perceive the event. [B]Remote Sensing: [/B]As a standard action, Asmodeus can perceive everything within a radius of nine miles around any of his worshipers, holy sites, sacred objects, any location where someone has spoken his name or title within the last hour, anywhere in Hell or any location where an event related to his portfolio has occurred. (Although he is not necessarily aware of all such events to observe them, see Portfolio sense above) This ability can cross planar boundaries and penetrate barriers and is not fooled with misdirection, nondetection, or similar effects. Asmodeus can extend his senses to up to nine separate locations, and still sense what's going on around him. [B]Block Sensing: [/B]As a standard action, Asmodeus can block the sensing ability of another cosmic entity or deity for up to nine hours by making a successful opposed power check. (1d20+HD+Cha modifier, +46 for Asmodeus) This power extends for a radius of nine miles, and can be centred on Asmodeus himself, on a sacred site, on the location of something related to his portfolio, or anywhere in Hell. Asmodeus can simultaneously block the area around himself and one other area. [I]The Ruby Rod (Major artifact):[/I] This rod, crafted by Asmodeus personally, is the symbol of rulership of Hell. It is a [I]+5 unholy axiomatic [/I]heavy mace. A total of 9/day, the wielder can use the following spell-like abilities, all at CL 20 and DC 29: [I]Corrupted violated Prismatic Sphere [/I] [I]Fortunate Fate[/I] Restore 9 levels worth of expended spells or spell-like abilities [I]Corrupted line of lightning [/I]150 ft. long, 10 ft. wide. 20d6 damage, reflex half [I]Corrupted line of acid [/I]300 ft. long, 5 ft. wide, 20d6 damage, reflex half [I]Corrupted cone of cold [/I]75 ft. long, 20d6 damage, reflex half [I]Violated mass inflict critical wounds[/I] [I]Mass hold monster[/I] [I]Empowered Hellfire Storm[/I] Edit: Who do the readers want to see next? Demogorgon, or Mephistopheles? [/QUOTE]
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