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Asha'mans Holistic Guide to Fiends
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<blockquote data-quote="Asha'man" data-source="post: 4631569" data-attributes="member: 52424"><p>No offence in any way, I love feedback. And you're right that most people would probably prefer stats they can use in a game. I think I can add the pit fiend, gelugon and malebranche later today. Just stick around.</p><p> </p><p>As for Asmodeus' summoning ability, you're right that summoning anything less than gelugons is almost certainly a wasted action for him in a fight. But there are some considerations behind why the ability looks the way it looks:</p><p>1. There is a pattern to what numbers and kinds of creatures he can summon. If I change the pattern to give him "endless seas" of lemures, I worry that it'll lead to encounter balance problems with the higher orders. And any finite number of lemures, even if arbitrarily large, is only an annoyance to anyone who'd fight Asmodeus anyway.</p><p>2. They are mostly there for completeness' sake anyway. If Asmodeus wants reinforcements, he won't call lemures or barbazu. They are inconsequential to anything he'd ever bother to actually fight. He'll call pit fiends, or better yet his Dukes, Martinet, Rhone and Carreau.</p><p>3. If I change the ability to make it sometimes worthwhile to call weaker devils, there would have to be scores of them. Running a fight with Asmodeus and 6 level 20 characters is already pretty complicated. Add six pit fiends and Martinet, and you're at the threshold for what most DMs can manage without bogging the fight down completely. But Asmodeus, 49 erinyes and 64 barbazu? It'd be the grind to end all grinds. (To say nothing of the campaign)</p><p> </p><p>Still, I notice as I reread it that I forgot about Aesmadeva and the Ashmadia when I wrote up his calling power, so it will need revision anyway. What do you think it should look like? Your feedback is much appreciated!</p><p> </p><p>EDIT: Gnaah! I spent several hours converting the Gelugon and Pit Fiend, and just as I was starting on the Malebranche, the document self-destructs on me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> I won't be posting any devils until tomorrow at the earliest.</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4631569, member: 52424"] No offence in any way, I love feedback. And you're right that most people would probably prefer stats they can use in a game. I think I can add the pit fiend, gelugon and malebranche later today. Just stick around. As for Asmodeus' summoning ability, you're right that summoning anything less than gelugons is almost certainly a wasted action for him in a fight. But there are some considerations behind why the ability looks the way it looks: 1. There is a pattern to what numbers and kinds of creatures he can summon. If I change the pattern to give him "endless seas" of lemures, I worry that it'll lead to encounter balance problems with the higher orders. And any finite number of lemures, even if arbitrarily large, is only an annoyance to anyone who'd fight Asmodeus anyway. 2. They are mostly there for completeness' sake anyway. If Asmodeus wants reinforcements, he won't call lemures or barbazu. They are inconsequential to anything he'd ever bother to actually fight. He'll call pit fiends, or better yet his Dukes, Martinet, Rhone and Carreau. 3. If I change the ability to make it sometimes worthwhile to call weaker devils, there would have to be scores of them. Running a fight with Asmodeus and 6 level 20 characters is already pretty complicated. Add six pit fiends and Martinet, and you're at the threshold for what most DMs can manage without bogging the fight down completely. But Asmodeus, 49 erinyes and 64 barbazu? It'd be the grind to end all grinds. (To say nothing of the campaign) Still, I notice as I reread it that I forgot about Aesmadeva and the Ashmadia when I wrote up his calling power, so it will need revision anyway. What do you think it should look like? Your feedback is much appreciated! EDIT: Gnaah! I spent several hours converting the Gelugon and Pit Fiend, and just as I was starting on the Malebranche, the document self-destructs on me! :mad: I won't be posting any devils until tomorrow at the earliest. [/QUOTE]
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