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Asha'mans Holistic Guide to Fiends
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<blockquote data-quote="Asha'man" data-source="post: 4652059" data-attributes="member: 52424"><p>Since all my lesser devils went MIA, I’ll have to give you what I’d planned instead. Hopefully you’ll approve. Note that he borrows heavily from the Dicefreaks conception, as most of my builds will.</p><p> </p><p><strong><span style="font-size: 18px">Mephistopheles, the Lord of Loss --- CR 25</span></strong></p><p> </p><p>LE medium outsider (lawful, evil, extraplanar, baatezu)</p><p><strong>Init </strong>+7; </p><p><strong>Senses </strong>see in darkness, remote sensing, portfolio sense, Listen +20, Spot +20</p><p>(range penalties to spot and listen checks per mile, not per 10 ft.)</p><p><strong>Aura</strong> Aura of Despair 100ft.</p><p><strong>Languages</strong> all</p><p> </p><p><strong>AC</strong> 41(+12 natural,+5 armor, +7 dexterity, +7 deflection), touch 24, flat-footed 34 </p><p><strong>Hit Dice</strong> 30d8+240 (480 hp)</p><p><strong>DR</strong> 20/magic and silver and chaotic or good; <strong>Regeneration</strong> 20</p><p><strong>Resist </strong>acid 30, cold 30 <strong>SR</strong> 36</p><p><strong>Immune</strong> ability damage, ability drain, death effects, energy drain, fire,</p><p>form-altering effects, stunning, paralysis. Does not automatically fail attacks or saves on a natural 1.</p><p> </p><p><strong>Fort</strong> +29*,<strong> Ref</strong> +28*, <strong>Will </strong>+28* (* Including +4 from Robe)</p><p><strong>Weakness</strong> Locked Within the Gates</p><p> </p><p><strong>Speed</strong> 60 ft. (12 squares)</p><p><strong>Melee</strong> <em>Cold Soul </em>+40/35/30/25 2d4+12+1d6 fire+1d6 cold/19-20 x3 </p><p>and 2d10 cold and 2d10 fire</p><p><strong>Ranged </strong>Hellfire ray +37 ranged touch or spell +37 ranged touch</p><p><strong>Base Atk </strong>+30; <strong>Grp</strong> +35</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (10 ft. with <em>Cold Soul)</em></p><p><strong>Atk Options</strong> spells, spell-like abilites, Call Baatezu, Hellfire</p><p><strong>Spell-like Abilities (CL 20):</strong> </p><p>At will -desecrate, freezing sphere (DC 23), greater dispel magic, greater teleport, sleet storm, unholy blight (DC 21), unholy aura (DC 25), unhallow, wall of fire (DC 21), wall of ice (DC 21)</p><p>3/day- blasphemy, power word (stun, blind or kill), hellfire storm, symbol (any)</p><p>1/day- wish (DC 26)</p><p><strong>Str</strong> 20, <strong>Dex</strong> 25, <strong>Con</strong> 26,<strong> Int</strong> 40, <strong>Wis</strong> 24, <strong>Cha </strong>25 </p><p><strong>SQ </strong>Lord of the Seventh, immortality</p><p><strong>Feats </strong>Arcane Mastery, Dark Speech, Improved Critical (ranseur), Empower Spell, Quicken Spell, Eschew Materials, Energy Substitution (Cold), Energy Admixture (Cold), Corrupt Spell, Violate Spell, Skill Focus: Knowledge Arcana</p><p><strong>Skills </strong>Appraise+35, Bluff+40, Decipher Script+48, Diplomacy+46, Disguise+30(+32 acting), Disable Device+30, Craft: Alchemy+48, Concentration +41, Forgery+30, Gather Information +30, Hide+20, Intimidate+30, Move Silently +20, Search+30, Sense Motive +40, Spellcraft+50, Spot+20, Listen+20, Knowledge: Arcana +51, History+48, The Planes+48, Religion+48, Nature+48, Nobility and Royalty+48, Psionics +25, Law +48, Geography+48, Architecture and Engineering+48, Local+48, Use Magic Device+30</p><p> </p><p><strong>Combat gear </strong><em>Cold Soul, Black Robe of the Archmagi</em> </p><p><strong>Spells: </strong>Mephistopheles casts spells as a 20th level Evoker with the prohibited schools Enchantment and Conjuration. His spells have DC 25+spell level. He has a +22 bonus on caster level checks to overcome spell resistance.</p><p>Typical spells prepared:</p><p>9th (6+1/day) Astral Projection, Empowered Violated Cold Admixed Scorching Ray, </p><p>Empowered Whirlwind of Teeth (DC 32), Foresight, Meteor Swarm (DC 34) Time Stop, Corrupted Polar Ray</p><p>8th (6+1/day) Cold Admixed Fire Shield, Discern Location, Empowered Storm of Fire and Ice (DC 31),</p><p>Mind Blank x2, Moment of Prescience, Cold-substituted Violated Emerald Flame Fist</p><p>7th (7+1/day) Spell Turning, Delayed Blast Fireball, Cold Substituted Delayed Blast Fireball, </p><p>Quickened Corrupted Darkbolt (DC 27), Whirlwind of Teeth (DC 32), Greater Arcane Sight, </p><p>Greater Scrying, Quickened Curse of the Frigid Husk (DC 28)</p><p>6th (7+1/day) Fiendish Quickening, Quickened Darkbolt (DC 27), Veil, </p><p>Mephistopheles’ Lucubration, Contingency, Legend Lore, True Seeing, Repulsion (DC 31)</p><p>5th (7+1/day) Dismissal (DC 30), Resonating Resistance, Sending x3, Wall of Force, </p><p>Quickened Shield, Mephistopheles’ Private Sanctum</p><p>4th (7+1/day) Anticipate Teleportation x2, Distort Summons, </p><p>Dimensional Anchor x2, Wrack (DC 29), Enervation </p><p>3rd (8+1/day) Corrupted Darkbolt x2(DC 27), Fly x3, Displacement, </p><p>Slow (DC 28), Protection from Energy, Empowered Ray of Enfeeblement</p><p>2nd (8+1/day) Fox’s Cunning x3, Shatter (DC 27), Misdirection x2, </p><p>See Invisibility x 2, Pyrotechnics (DC 27)</p><p>1st (8+1/day) Shield, Ventriloquism, Magic Missile, Chill Touch x2 (DC 26),</p><p>Identify x2, Ray of Enfeeblement, Disguise Self (DC 26)</p><p><strong>Spellbooks: </strong>The arcane libraries of Mephistar are vast, and Mephistopheles has access to all common wizard spells (including Corrupt spells) of schools other than Enchantment and Conjuration, many personal spells researched by other wizards, and several unique spells researched by him or his servants.</p><p> </p><p><strong>Regeneration: </strong>Mephistopheles takes normal damage from weapons that penetrate his damage reduction, and from spells with the [Chaotic] or [Good] descriptor.</p><p> </p><p><strong>Aura of Despair: </strong>Anyone who comes within 100 ft. of Mephistopheles must make a Will save (DC 32) Those who fail the save are struck numb with despair, and take a -4 morale penalty on attack rolls, saves, and checks. </p><p> </p><p><strong>Call Baatezu: </strong>3/day, Mephistopheles may call any of the following: 18 lemures or soul shells, 15 Barbazu or Osyluths, 12 Erinyes or Hamatulas, 9 Malebranche, 6 Gelugons, 3 pit fiends or 1 Duke of Cania </p><p><strong>Hellfire: </strong>9/day as a standard action, Mephistopheles can call forth hellfire. This ability can be used in several ways:</p><p></p><ul> <li data-xf-list-type="ul">Mephistopheles can attack with it in a 30 ft. cone, 60 ft. line or 90 ft. ray (+37 ranged touch, no save) which deals 9d12 points of divine damage to all creatures caught within, Reflex DC 32 half.</li> <li data-xf-list-type="ul">He can wreathe himself in a shield of hellfire for 9 rounds, so that anyone attacking him in melee, and anyone he hits with a touch attack, takes 3d12 points of divine damage. (no save)</li> <li data-xf-list-type="ul">He can radiate a 30 ft. aura of hellfire for 9 rounds. Anyone caught within the aura takes 1d12 points of divine damage per round, and must make a Reflex save (DC 32) or the hellfire catches, continuing to deal damage every turn thereafter. Every turn thereafter, the character is allowed a new save against the same DC to put out the fire, but otherwise it can only be extinguished by casting a Dispel Evil spell at the affected character.</li> </ul><p><strong>Lord of the Eighth: </strong>Mephistopheles’ Cosmic Realm is Cania, the Eighth Hell. Mephistopheles can promote lesser devils into greater forms at will, except that he cannot promote a devil to a pit fiend. (Only immersion in the Lake of Fire, or the will of Asmodeus himself, can do that.) If the devil in question does not possess the proper HD for its new form, Mephistopheles receives a number of negative levels equal to the difference. Mephistopheles does not need to make a Fortitude save against permanent level loss for using this power. Instead, his negative levels are removed at the rate of one per hour.</p><p> </p><p><strong>Locked Within The Gates: </strong>Mephistopheles may never physically leave Hell by spell or portal, and although he can Astrally Project to other outer planes, he can’t Project himself to the material plane. He cannot be Called or Summoned except with the Invocation of Unlocking the Nine Gates.</p><p> </p><p><strong>Portfolio sense: </strong>Mephistopheles automatically senses any event involving the justification of evil acts or dispassion towards them, the pursuit of knowledge by evil means or the use of magic for evil purposes as it happens, if it affects a thousand or more people. He becomes aware of the event and where it happens. Once Mephistopheles notices an event, he can use remote sensing to perceive the event.</p><p> </p><p><strong>Remote Sensing: </strong>As a standard action, Mephistopheles can perceive everything within a radius of nine miles around any of his worshipers, holy sites or sacred objects, any location where someone has spoken his name or title within the last hour, anywhere in Cania or any location where an event related to his portfolio has occurred. (Although he is not necessarily aware of all such events to observe them, see Portfolio sense above) This ability can cross planar boundaries and penetrate barriers and is not fooled with misdirection, nondetection, or similar effects. Mephistopheles can extend his senses to up to three separate locations, and still sense what's going on around him.</p><p> </p><p><strong>Block Sensing: </strong>As a standard action, Mephistopheles can block the sensing ability of another cosmic entity or deity for up to nine hours by making a successful opposed power check. (1d20+HD+Cha modifier, +37 for Mehpistopheles) This power extends for a radius of nine miles, and can be centred on Mephistopheles himself, on a sacred site, on the location of something related to his portfolio, or anywhere in Cania. Mephistopheles can simultaneously block the area around himself and one other area.</p><p> </p><p><em>Cold Soul: </em>This is a <em>+5 flaming burst icy burst </em>ranseur.</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4652059, member: 52424"] Since all my lesser devils went MIA, I’ll have to give you what I’d planned instead. Hopefully you’ll approve. Note that he borrows heavily from the Dicefreaks conception, as most of my builds will. [B][SIZE=5]Mephistopheles, the Lord of Loss --- CR 25[/SIZE][/B] LE medium outsider (lawful, evil, extraplanar, baatezu) [B]Init [/B]+7; [B]Senses [/B]see in darkness, remote sensing, portfolio sense, Listen +20, Spot +20 (range penalties to spot and listen checks per mile, not per 10 ft.) [B]Aura[/B] Aura of Despair 100ft. [B]Languages[/B] all [B]AC[/B] 41(+12 natural,+5 armor, +7 dexterity, +7 deflection), touch 24, flat-footed 34 [B]Hit Dice[/B] 30d8+240 (480 hp) [B]DR[/B] 20/magic and silver and chaotic or good; [B]Regeneration[/B] 20 [B]Resist [/B]acid 30, cold 30 [B]SR[/B] 36 [B]Immune[/B] ability damage, ability drain, death effects, energy drain, fire, form-altering effects, stunning, paralysis. Does not automatically fail attacks or saves on a natural 1. [B]Fort[/B] +29*,[B] Ref[/B] +28*, [B]Will [/B]+28* (* Including +4 from Robe) [B]Weakness[/B] Locked Within the Gates [B]Speed[/B] 60 ft. (12 squares) [B]Melee[/B] [I]Cold Soul [/I]+40/35/30/25 2d4+12+1d6 fire+1d6 cold/19-20 x3 and 2d10 cold and 2d10 fire [B]Ranged [/B]Hellfire ray +37 ranged touch or spell +37 ranged touch [B]Base Atk [/B]+30; [B]Grp[/B] +35 [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (10 ft. with [I]Cold Soul)[/I] [B]Atk Options[/B] spells, spell-like abilites, Call Baatezu, Hellfire [B]Spell-like Abilities (CL 20):[/B] At will -desecrate, freezing sphere (DC 23), greater dispel magic, greater teleport, sleet storm, unholy blight (DC 21), unholy aura (DC 25), unhallow, wall of fire (DC 21), wall of ice (DC 21) 3/day- blasphemy, power word (stun, blind or kill), hellfire storm, symbol (any) 1/day- wish (DC 26) [B]Str[/B] 20, [B]Dex[/B] 25, [B]Con[/B] 26,[B] Int[/B] 40, [B]Wis[/B] 24, [B]Cha [/B]25 [B]SQ [/B]Lord of the Seventh, immortality [B]Feats [/B]Arcane Mastery, Dark Speech, Improved Critical (ranseur), Empower Spell, Quicken Spell, Eschew Materials, Energy Substitution (Cold), Energy Admixture (Cold), Corrupt Spell, Violate Spell, Skill Focus: Knowledge Arcana [B]Skills [/B]Appraise+35, Bluff+40, Decipher Script+48, Diplomacy+46, Disguise+30(+32 acting), Disable Device+30, Craft: Alchemy+48, Concentration +41, Forgery+30, Gather Information +30, Hide+20, Intimidate+30, Move Silently +20, Search+30, Sense Motive +40, Spellcraft+50, Spot+20, Listen+20, Knowledge: Arcana +51, History+48, The Planes+48, Religion+48, Nature+48, Nobility and Royalty+48, Psionics +25, Law +48, Geography+48, Architecture and Engineering+48, Local+48, Use Magic Device+30 [B]Combat gear [/B][I]Cold Soul, Black Robe of the Archmagi[/I] [B]Spells: [/B]Mephistopheles casts spells as a 20th level Evoker with the prohibited schools Enchantment and Conjuration. His spells have DC 25+spell level. He has a +22 bonus on caster level checks to overcome spell resistance. Typical spells prepared: 9th (6+1/day) Astral Projection, Empowered Violated Cold Admixed Scorching Ray, Empowered Whirlwind of Teeth (DC 32), Foresight, Meteor Swarm (DC 34) Time Stop, Corrupted Polar Ray 8th (6+1/day) Cold Admixed Fire Shield, Discern Location, Empowered Storm of Fire and Ice (DC 31), Mind Blank x2, Moment of Prescience, Cold-substituted Violated Emerald Flame Fist 7th (7+1/day) Spell Turning, Delayed Blast Fireball, Cold Substituted Delayed Blast Fireball, Quickened Corrupted Darkbolt (DC 27), Whirlwind of Teeth (DC 32), Greater Arcane Sight, Greater Scrying, Quickened Curse of the Frigid Husk (DC 28) 6th (7+1/day) Fiendish Quickening, Quickened Darkbolt (DC 27), Veil, Mephistopheles’ Lucubration, Contingency, Legend Lore, True Seeing, Repulsion (DC 31) 5th (7+1/day) Dismissal (DC 30), Resonating Resistance, Sending x3, Wall of Force, Quickened Shield, Mephistopheles’ Private Sanctum 4th (7+1/day) Anticipate Teleportation x2, Distort Summons, Dimensional Anchor x2, Wrack (DC 29), Enervation 3rd (8+1/day) Corrupted Darkbolt x2(DC 27), Fly x3, Displacement, Slow (DC 28), Protection from Energy, Empowered Ray of Enfeeblement 2nd (8+1/day) Fox’s Cunning x3, Shatter (DC 27), Misdirection x2, See Invisibility x 2, Pyrotechnics (DC 27) 1st (8+1/day) Shield, Ventriloquism, Magic Missile, Chill Touch x2 (DC 26), Identify x2, Ray of Enfeeblement, Disguise Self (DC 26) [B]Spellbooks: [/B]The arcane libraries of Mephistar are vast, and Mephistopheles has access to all common wizard spells (including Corrupt spells) of schools other than Enchantment and Conjuration, many personal spells researched by other wizards, and several unique spells researched by him or his servants. [B]Regeneration: [/B]Mephistopheles takes normal damage from weapons that penetrate his damage reduction, and from spells with the [Chaotic] or [Good] descriptor. [B]Aura of Despair: [/B]Anyone who comes within 100 ft. of Mephistopheles must make a Will save (DC 32) Those who fail the save are struck numb with despair, and take a -4 morale penalty on attack rolls, saves, and checks. [B]Call Baatezu: [/B]3/day, Mephistopheles may call any of the following: 18 lemures or soul shells, 15 Barbazu or Osyluths, 12 Erinyes or Hamatulas, 9 Malebranche, 6 Gelugons, 3 pit fiends or 1 Duke of Cania [B]Hellfire: [/B]9/day as a standard action, Mephistopheles can call forth hellfire. This ability can be used in several ways: [LIST] [*]Mephistopheles can attack with it in a 30 ft. cone, 60 ft. line or 90 ft. ray (+37 ranged touch, no save) which deals 9d12 points of divine damage to all creatures caught within, Reflex DC 32 half. [*]He can wreathe himself in a shield of hellfire for 9 rounds, so that anyone attacking him in melee, and anyone he hits with a touch attack, takes 3d12 points of divine damage. (no save) [*]He can radiate a 30 ft. aura of hellfire for 9 rounds. Anyone caught within the aura takes 1d12 points of divine damage per round, and must make a Reflex save (DC 32) or the hellfire catches, continuing to deal damage every turn thereafter. Every turn thereafter, the character is allowed a new save against the same DC to put out the fire, but otherwise it can only be extinguished by casting a Dispel Evil spell at the affected character. [/LIST][B]Lord of the Eighth: [/B]Mephistopheles’ Cosmic Realm is Cania, the Eighth Hell. Mephistopheles can promote lesser devils into greater forms at will, except that he cannot promote a devil to a pit fiend. (Only immersion in the Lake of Fire, or the will of Asmodeus himself, can do that.) If the devil in question does not possess the proper HD for its new form, Mephistopheles receives a number of negative levels equal to the difference. Mephistopheles does not need to make a Fortitude save against permanent level loss for using this power. Instead, his negative levels are removed at the rate of one per hour. [B]Locked Within The Gates: [/B]Mephistopheles may never physically leave Hell by spell or portal, and although he can Astrally Project to other outer planes, he can’t Project himself to the material plane. He cannot be Called or Summoned except with the Invocation of Unlocking the Nine Gates. [B]Portfolio sense: [/B]Mephistopheles automatically senses any event involving the justification of evil acts or dispassion towards them, the pursuit of knowledge by evil means or the use of magic for evil purposes as it happens, if it affects a thousand or more people. He becomes aware of the event and where it happens. Once Mephistopheles notices an event, he can use remote sensing to perceive the event. [B]Remote Sensing: [/B]As a standard action, Mephistopheles can perceive everything within a radius of nine miles around any of his worshipers, holy sites or sacred objects, any location where someone has spoken his name or title within the last hour, anywhere in Cania or any location where an event related to his portfolio has occurred. (Although he is not necessarily aware of all such events to observe them, see Portfolio sense above) This ability can cross planar boundaries and penetrate barriers and is not fooled with misdirection, nondetection, or similar effects. Mephistopheles can extend his senses to up to three separate locations, and still sense what's going on around him. [B]Block Sensing: [/B]As a standard action, Mephistopheles can block the sensing ability of another cosmic entity or deity for up to nine hours by making a successful opposed power check. (1d20+HD+Cha modifier, +37 for Mehpistopheles) This power extends for a radius of nine miles, and can be centred on Mephistopheles himself, on a sacred site, on the location of something related to his portfolio, or anywhere in Cania. Mephistopheles can simultaneously block the area around himself and one other area. [I]Cold Soul: [/I]This is a [I]+5 flaming burst icy burst [/I]ranseur. [/QUOTE]
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