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<blockquote data-quote="Kobold Stew" data-source="post: 6355868" data-attributes="member: 23484"><p>"<span style="color: #DAA520">To the pub?" </span>asks Heron once she has departed. If he has five days' journey ahead, he can ride in the back of a wagon if he needs to for the first day. He invites anyone else willing to come. </p><p></p><p>Returning to the Rusty Hen, he orders a pint and sits down at the Mission. His table continues free, even though the town has packed the small room. he recovers his possessions from the patroness, but not without making it clear that he and his friends are offering themselves to repel evil, and that they shall ensure the safety of the town. He'll volunteer to take any offerings with him, as long as they are delivered by dawn tat his table. </p><p></p><p>By his third pint (assuming others will stand him a round), he's looking for other volunteers; preferable among those that he's been speaking to over the past few weeks. An extra person or two, particularly if they are not fighters themselves, will be most welcome as volunteers in the morning. He hopes one of them is attractive, as that will make the journey there pass quicker.</p><p></p><p>(OOC: deception to trick a woman into accompanying him and "volunteering aid"? <a href="http://invisiblecastle.com/roller/view/4600062/" target="_blank">1d20+1, with advantage= 19</a>. he promises to take good care of her.)</p><p></p><p>Once that's taken care of, he speaks to the landlord, thanking him for his acceptance of the Mission, and promising to return to carry on the good work. Heron has been encouraging everyone he sees to buy each other rounds, if for no other purpose than to ensure the goodwill of the hosts. He is not ill-behaved, but want to be seen to be helping their business. He gathers up his candles and the alms box, and packs it with his gear.</p><p></p><p>The next morning, arriving at the gate with a young woman holding his hand (Sara? Lara? he'll remember soon enough; she was affiliated with the Church of the Seven Stones, he remembers, which is amusing in itself). Perhaps there are other new volunteers, and perhaps some goodwill offerings for Crown Point as well.</p><p></p><p>He looks around at the company. If anyone is making any last-moment attempts at gaining favours, he casts Guidance on them, giving them advice (ooc: and letting them add 1d4 to the roll). </p><p></p><p>A good night's work.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6355868, member: 23484"] "[COLOR="#DAA520"]To the pub?" [/COLOR]asks Heron once she has departed. If he has five days' journey ahead, he can ride in the back of a wagon if he needs to for the first day. He invites anyone else willing to come. Returning to the Rusty Hen, he orders a pint and sits down at the Mission. His table continues free, even though the town has packed the small room. he recovers his possessions from the patroness, but not without making it clear that he and his friends are offering themselves to repel evil, and that they shall ensure the safety of the town. He'll volunteer to take any offerings with him, as long as they are delivered by dawn tat his table. By his third pint (assuming others will stand him a round), he's looking for other volunteers; preferable among those that he's been speaking to over the past few weeks. An extra person or two, particularly if they are not fighters themselves, will be most welcome as volunteers in the morning. He hopes one of them is attractive, as that will make the journey there pass quicker. (OOC: deception to trick a woman into accompanying him and "volunteering aid"? [URL="http://invisiblecastle.com/roller/view/4600062/"]1d20+1, with advantage= 19[/URL]. he promises to take good care of her.) Once that's taken care of, he speaks to the landlord, thanking him for his acceptance of the Mission, and promising to return to carry on the good work. Heron has been encouraging everyone he sees to buy each other rounds, if for no other purpose than to ensure the goodwill of the hosts. He is not ill-behaved, but want to be seen to be helping their business. He gathers up his candles and the alms box, and packs it with his gear. The next morning, arriving at the gate with a young woman holding his hand (Sara? Lara? he'll remember soon enough; she was affiliated with the Church of the Seven Stones, he remembers, which is amusing in itself). Perhaps there are other new volunteers, and perhaps some goodwill offerings for Crown Point as well. He looks around at the company. If anyone is making any last-moment attempts at gaining favours, he casts Guidance on them, giving them advice (ooc: and letting them add 1d4 to the roll). A good night's work. [/QUOTE]
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