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<blockquote data-quote="Kobold Stew" data-source="post: 6398453" data-attributes="member: 23484"><p>Hmmm. We've been at this particular farm for more than a month of real time now, and we've been searching since Sept 8. </p><p></p><p>We've searched the house and the barn/animal pens and have been told that there is no noise of animals, and that the house is deserted. If there's something here for us to find, I simply do not know what we should be doing to get that information from you. </p><p></p><p>Since the kobolds "disappeared into the night" (IC 155) before that searching, following them in the dark seems foolish. Were we supposed to chase them down? </p><p></p><p>Some in the party kept an enemy alive and attempted to extract information, again without success. </p><p></p><p>It's been dead end after dead end, and I am surprised that you are suggesting we keep searching at this point. What started as stops along the way have dragged us into a situation where there has been no reason for these stops. We as players should have said no to the favour of calling on the farms: our characters trying to be nice has drawn out the game for no narrative advance -- either a deserted farm, or us being driven off by people we were trying to help. </p><p></p><p>The prisoner is dead, and some people are sitting in the cart waiting to go. That's what I think is going on.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6398453, member: 23484"] Hmmm. We've been at this particular farm for more than a month of real time now, and we've been searching since Sept 8. We've searched the house and the barn/animal pens and have been told that there is no noise of animals, and that the house is deserted. If there's something here for us to find, I simply do not know what we should be doing to get that information from you. Since the kobolds "disappeared into the night" (IC 155) before that searching, following them in the dark seems foolish. Were we supposed to chase them down? Some in the party kept an enemy alive and attempted to extract information, again without success. It's been dead end after dead end, and I am surprised that you are suggesting we keep searching at this point. What started as stops along the way have dragged us into a situation where there has been no reason for these stops. We as players should have said no to the favour of calling on the farms: our characters trying to be nice has drawn out the game for no narrative advance -- either a deserted farm, or us being driven off by people we were trying to help. The prisoner is dead, and some people are sitting in the cart waiting to go. That's what I think is going on. [/QUOTE]
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