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<blockquote data-quote="Kobold Stew" data-source="post: 6398905" data-attributes="member: 23484"><p>Thanks for this, mips42. PbP is a gruelling format: and it can be burdensomely slow. In two months we've had one combat, in which the enemy fled, and several social encounters. </p><p></p><p>The reward-feedback of D&D depends on gaining competence (xp, levelling) and that's part of the way the system engineers player interest. What we've done would take less than a single evening if we were all face-to-face, but we've been playing for most of 2 months, with part of one combat under our belts, at a point when our characters are at their most vulnerable. How much xp do we have? At this rate when will we level? </p><p></p><p>This is part of the difficulties of php (as I talked about briefly in OOC 27); sandbox play is fine, but if there are specific details you want us to ferret out, that will slow things down. And a slower game leads to greater attrition of players. It's why I think PbP games should start at what the ref thinks is the "sweet spot" for adventuring -- whether it's level 3 or 5 or whatever. Because the odds are that even a well-run, well-thought-out game won't get beyond that. </p><p></p><p>I think we do need you to push us more. (I'm speaking only for myself here). I post and it's sometimes several days before the post is answered: call for rolls; let us go to the dice more (if the results might be meaningful). </p><p></p><p>But of course it's difficult, because you want to leave space for the players as well. But I think most of us are still here, and want to play -- we'll follow your lead!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6398905, member: 23484"] Thanks for this, mips42. PbP is a gruelling format: and it can be burdensomely slow. In two months we've had one combat, in which the enemy fled, and several social encounters. The reward-feedback of D&D depends on gaining competence (xp, levelling) and that's part of the way the system engineers player interest. What we've done would take less than a single evening if we were all face-to-face, but we've been playing for most of 2 months, with part of one combat under our belts, at a point when our characters are at their most vulnerable. How much xp do we have? At this rate when will we level? This is part of the difficulties of php (as I talked about briefly in OOC 27); sandbox play is fine, but if there are specific details you want us to ferret out, that will slow things down. And a slower game leads to greater attrition of players. It's why I think PbP games should start at what the ref thinks is the "sweet spot" for adventuring -- whether it's level 3 or 5 or whatever. Because the odds are that even a well-run, well-thought-out game won't get beyond that. I think we do need you to push us more. (I'm speaking only for myself here). I post and it's sometimes several days before the post is answered: call for rolls; let us go to the dice more (if the results might be meaningful). But of course it's difficult, because you want to leave space for the players as well. But I think most of us are still here, and want to play -- we'll follow your lead! [/QUOTE]
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