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<blockquote data-quote="StupidSmurf" data-source="post: 2788888" data-attributes="member: 35893"><p>How's about a "Stupid Death Due to DM Incompetence?"</p><p></p><p>I was part of a campaign back in 1979, playing AD&D. I had rolled up a Paladin, and we're talking here about rolling 3d6 six times, in attribute order, no re-rolls. I was actually the first "natural rolled" Paladin in the campaign ever. For the icing on the cake, the random determination of psionic ability turned up "positive", so Alaric Greytower actually had some psionic abilities. Nothing major, but useful in a pinch.</p><p></p><p>The DM had placed a Holy Avenger named Slasher in the campaign, and eventually I got it. Bad news? It had a high ego and it controlled Alaric. However, since the sword's whole reason for being was to slay evil and that was Alaric's mission, there was really no conflict. So far, so good.</p><p></p><p>So...we go through this one dungeon, down a corridor, and find a chest. Our elven thief checks for traps, picks lock, etc. Finds a sword. She picks it up. The DM quietly informs her that she's been taken over by it, and is now Chaotic Evil. Oh, yeah, and it's the Sword of Kas.</p><p></p><p>That's right. Sword of Kas. In a chest. In a hall. No guards.</p><p></p><p>We have no way to know it's the Sword of Kas, but the DM informs us anyway. We have no way to know that our thief is now Chaotic Evil, but the DM informs us anyway. So, armed with the information that our thief is now a bit shady, we begin to move on, keeping a wary eye on her.</p><p></p><p>Then this one hosehead smarmy player pops up and says "Hey! Alaric's controlled by his enthusiastic evil-slaying Holy Avenger! Shouldn't the sword be pissed about the Thief and go after her?"</p><p></p><p>The DM gets this fanatical gleam in his eyes and says "You're right! Roll for initiative! Slasher's dragging Alaric into a fight!"</p><p></p><p>Initiative is rolled. I lose. She hits. The DM announces that the sword's activating one of its powers.</p><p></p><p>Disintegration. Make a save.</p><p></p><p>Nope. Failed.</p><p></p><p>Alaric is now a fine gray powder. And since it was done by an artifact, it's permanent. No wishes, no acts of the gods, no Alter Reality, nothing can bring him back.</p><p></p><p>It was the only time that I actually threw something in anger at a D&D game.</p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2788888, member: 35893"] How's about a "Stupid Death Due to DM Incompetence?" I was part of a campaign back in 1979, playing AD&D. I had rolled up a Paladin, and we're talking here about rolling 3d6 six times, in attribute order, no re-rolls. I was actually the first "natural rolled" Paladin in the campaign ever. For the icing on the cake, the random determination of psionic ability turned up "positive", so Alaric Greytower actually had some psionic abilities. Nothing major, but useful in a pinch. The DM had placed a Holy Avenger named Slasher in the campaign, and eventually I got it. Bad news? It had a high ego and it controlled Alaric. However, since the sword's whole reason for being was to slay evil and that was Alaric's mission, there was really no conflict. So far, so good. So...we go through this one dungeon, down a corridor, and find a chest. Our elven thief checks for traps, picks lock, etc. Finds a sword. She picks it up. The DM quietly informs her that she's been taken over by it, and is now Chaotic Evil. Oh, yeah, and it's the Sword of Kas. That's right. Sword of Kas. In a chest. In a hall. No guards. We have no way to know it's the Sword of Kas, but the DM informs us anyway. We have no way to know that our thief is now Chaotic Evil, but the DM informs us anyway. So, armed with the information that our thief is now a bit shady, we begin to move on, keeping a wary eye on her. Then this one hosehead smarmy player pops up and says "Hey! Alaric's controlled by his enthusiastic evil-slaying Holy Avenger! Shouldn't the sword be pissed about the Thief and go after her?" The DM gets this fanatical gleam in his eyes and says "You're right! Roll for initiative! Slasher's dragging Alaric into a fight!" Initiative is rolled. I lose. She hits. The DM announces that the sword's activating one of its powers. Disintegration. Make a save. Nope. Failed. Alaric is now a fine gray powder. And since it was done by an artifact, it's permanent. No wishes, no acts of the gods, no Alter Reality, nothing can bring him back. It was the only time that I actually threw something in anger at a D&D game. [/QUOTE]
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