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<blockquote data-quote="Rystil Arden" data-source="post: 3762893" data-attributes="member: 29014"><p>(OOC: 6 is exactly enough. It has -5 from Dex, -1 from Size. an additional -2 for being inanimate, and +4 natural. Also, it had exactly 5 HP left <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>*Michael's club, though small compared to the others, just barely smashes down the remaining stone shards, which collapse to the ground as Zaeryl's second construct flashes and coagulates into existence out of gooey Astral stuff.*</p><p></p><p>*The room, as it turns out, is a massive treasure vault, easily hundreds of feet across. The party's light wouldn't normally be enough to see the whole thing, but fortunately the place is magically lit with strange eddying faerie fire lights of various colours, which makes the following tableau look as if it was viewed through a rainbow prism, or perhaps in disco rainbow-coloured strobe lights:*</p><p></p><p>*First of all, there are piles of gold and art objects, items, and junk all around the room. They may have been in order before, but they have clearly been ransacked and searched, or they are in the process of such. Perhaps the searchers were the twelve large Afflicted arrayed within, set in a formation that maintains a blockade while also staying spread out enough to limit (though not eliminate) the effect that area magic could have on them (even a 20 foot radius could only hit five of them and then if placed absolutely optimally).*</p><p></p><p>*In the back, about one hundred feet behind these troops are three normal-looking humans who look on at the brewing battle with interest. They seem to have poor Aglaia, the priestess of Hyrag from town, chained to the wall and beaten and whipped, her holy symbol of Hyrag around her neck shattered, and her vestments ripped and ruined.*</p><p></p><p>*In the back of the room is a large ornate pedestal, which is empty. Those who use Psionics notice a strange psychic resonance that makes manifesting easier.*</p><p></p><p>(OOC: I'll assume everyone who wasn't acting has delayed, so every single character in the fight except Michael (who just went) and Ironwolf and Hulgyr (who go after this) will act in order of Initiative Bonus. </p><p></p><p>Also, Erekose--I need to know right away whether you plan on retiring Eternity after this adventure. I have a graceful and interesting way for you to do that if you want, but it requires making a change early in the fight.</p><p></p><p>All psionic characters--your powers temporarily cost 1 point less. This also allows you to pay 1 more if you like and still be within your manifester limit)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3762893, member: 29014"] (OOC: 6 is exactly enough. It has -5 from Dex, -1 from Size. an additional -2 for being inanimate, and +4 natural. Also, it had exactly 5 HP left :)) *Michael's club, though small compared to the others, just barely smashes down the remaining stone shards, which collapse to the ground as Zaeryl's second construct flashes and coagulates into existence out of gooey Astral stuff.* *The room, as it turns out, is a massive treasure vault, easily hundreds of feet across. The party's light wouldn't normally be enough to see the whole thing, but fortunately the place is magically lit with strange eddying faerie fire lights of various colours, which makes the following tableau look as if it was viewed through a rainbow prism, or perhaps in disco rainbow-coloured strobe lights:* *First of all, there are piles of gold and art objects, items, and junk all around the room. They may have been in order before, but they have clearly been ransacked and searched, or they are in the process of such. Perhaps the searchers were the twelve large Afflicted arrayed within, set in a formation that maintains a blockade while also staying spread out enough to limit (though not eliminate) the effect that area magic could have on them (even a 20 foot radius could only hit five of them and then if placed absolutely optimally).* *In the back, about one hundred feet behind these troops are three normal-looking humans who look on at the brewing battle with interest. They seem to have poor Aglaia, the priestess of Hyrag from town, chained to the wall and beaten and whipped, her holy symbol of Hyrag around her neck shattered, and her vestments ripped and ruined.* *In the back of the room is a large ornate pedestal, which is empty. Those who use Psionics notice a strange psychic resonance that makes manifesting easier.* (OOC: I'll assume everyone who wasn't acting has delayed, so every single character in the fight except Michael (who just went) and Ironwolf and Hulgyr (who go after this) will act in order of Initiative Bonus. Also, Erekose--I need to know right away whether you plan on retiring Eternity after this adventure. I have a graceful and interesting way for you to do that if you want, but it requires making a change early in the fight. All psionic characters--your powers temporarily cost 1 point less. This also allows you to pay 1 more if you like and still be within your manifester limit) [/QUOTE]
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