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<blockquote data-quote="Rystil Arden" data-source="post: 3799831" data-attributes="member: 29014"><p>(OOC: I would pick Hulgyr first since he's at -8 and will also die when Rage ends, plus you can use Ironwolf and the Astral Construct as a little mini-wall to block for you and keep them from going for Eternity, whereas heading towards Michael makes you a very easy target for the Chevalier that downed Michael. Correct me if you prefer to go towards Michael)</p><p></p><p>*Eternity heads over towards Hulgyr and Michael, veering towards Hulgyr, hoping that Ironwolf and the construct will be able to block for her, and they're large enough that this is probably true. She can reach Hulgyr next round and heal him.*</p><p></p><p>*Meanwhile, Zaeryl manages to keep his power despite the damage, so a flying construct coalesces behind the priestess and slams at her three times, hitting only twice.*</p><p></p><p>*The old constructs keep on attacking. The one near Hulgyr, mostly due to Hulgyr's mighty blow, seems to have that Chevalier on the ropes*</p><p></p><p>(OOC: Damage is now E1: 69 - x - 3y, E2: 24 - 3y, E3: 0)</p><p></p><p>*Too low on power to consider summoning another construct, Zaeryl ponders his options. Clearly his mundane weapons, also, were useless. The best bet seems to him to optimise his few remaining points by spending exactly two points (reduced to one) per attack, so he fires a crystal shard at the priestess, scoring minor damage.*</p><p></p><p>(OOC: She takes 14 from the construct and 8 from the tiny Crystal Shard, so 22.)</p><p></p><p>*All but Michael's Chevaliers are engaged with Constructs, so they can't move about without exposing themselves to an attack, and Hulgyr's Chevalier is too weak to consider that, plus the female Chevalier is too far to actually attack right now if she did that. Still, she shifts herself towards the fight as she continues to attack the construct.*</p><p></p><p>*Michael's old buddy decides that charging Ironwolf would be both fun and educational. He stops two spaces away and creates the oversized claw, which turns out to have enough reach to attack. However, the Concealing Amorpha ruins the potentially-devastating attack. Still, the Chevalier leaves the claw fully-formed, something that the others haven't done yet.* </p><p></p><p>(OOC: Ironwolf's turn, engaged in combat with E3. Also Hulgyr drops to -9 now (told ya you need to head to him first Erekose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3799831, member: 29014"] (OOC: I would pick Hulgyr first since he's at -8 and will also die when Rage ends, plus you can use Ironwolf and the Astral Construct as a little mini-wall to block for you and keep them from going for Eternity, whereas heading towards Michael makes you a very easy target for the Chevalier that downed Michael. Correct me if you prefer to go towards Michael) *Eternity heads over towards Hulgyr and Michael, veering towards Hulgyr, hoping that Ironwolf and the construct will be able to block for her, and they're large enough that this is probably true. She can reach Hulgyr next round and heal him.* *Meanwhile, Zaeryl manages to keep his power despite the damage, so a flying construct coalesces behind the priestess and slams at her three times, hitting only twice.* *The old constructs keep on attacking. The one near Hulgyr, mostly due to Hulgyr's mighty blow, seems to have that Chevalier on the ropes* (OOC: Damage is now E1: 69 - x - 3y, E2: 24 - 3y, E3: 0) *Too low on power to consider summoning another construct, Zaeryl ponders his options. Clearly his mundane weapons, also, were useless. The best bet seems to him to optimise his few remaining points by spending exactly two points (reduced to one) per attack, so he fires a crystal shard at the priestess, scoring minor damage.* (OOC: She takes 14 from the construct and 8 from the tiny Crystal Shard, so 22.) *All but Michael's Chevaliers are engaged with Constructs, so they can't move about without exposing themselves to an attack, and Hulgyr's Chevalier is too weak to consider that, plus the female Chevalier is too far to actually attack right now if she did that. Still, she shifts herself towards the fight as she continues to attack the construct.* *Michael's old buddy decides that charging Ironwolf would be both fun and educational. He stops two spaces away and creates the oversized claw, which turns out to have enough reach to attack. However, the Concealing Amorpha ruins the potentially-devastating attack. Still, the Chevalier leaves the claw fully-formed, something that the others haven't done yet.* (OOC: Ironwolf's turn, engaged in combat with E3. Also Hulgyr drops to -9 now (told ya you need to head to him first Erekose ;)) [/QUOTE]
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