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<blockquote data-quote="Erekose13" data-source="post: 3849622" data-attributes="member: 3387"><p>ooc: Well we could try to price them ourselves. This would be pure metagamey knowledge and has nothing to do with the character's knowledge though.</p><p></p><ul> <li data-xf-list-type="ul">*The first stone has Psionic Revivify, and Psionic Restoration.* = <strong>2,775gp</strong></li> <li data-xf-list-type="ul">*The second has Object Reading and Sensitivity to Psychic Impressions.* = <strong>300gp</strong></li> <li data-xf-list-type="ul">*The last has Psionic Fly, Psionic Dimension Door, and Psionic Teleport.* = <strong>2,525gp</strong><br /> </li> <li data-xf-list-type="ul">The crystal greatsword--'Warrior's Determination': +1 Collision Greatsword that provides a +1 insight bonus to AC and saving throws while psionically focused. The item is empathic and appears to link itself to the wielder's psychic pathways and each of the major power nodes of the human body. It hums within your mind when there is psionics or magic about, a stronger vibration for stronger psionics or magic. Also, once a day it can use its connection to the body to manifest Body Adjustment (5 PP) on the wielder of its own accord and using its own action. The greatsword seems to be missing a crucial crystal that was once set into the pommel. If it were to be found, it might recover even more powers. = 1,000gp (crystal) + 18,000 (+1 collision) + 350 (MW Greatsword) + 6,750*.7 (+1 insight AC/Saves) + 6,000 (BA 1/day) = <strong>30,075gp</strong><br /> </li> <li data-xf-list-type="ul">The amulet --Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers. = <strong>???</strong><br /> </li> <li data-xf-list-type="ul">The dorje--Dorje of Energy Ray (Fire): <strong>1,725gp</strong><br /> </li> <li data-xf-list-type="ul">The cognizance crystal--Cognizance Crystal (9 points): <strong>25,000gp</strong><br /> </li> <li data-xf-list-type="ul">A large satchel--Bag of Holding Type III: It's a Bag of Holdin. It holds 1000 pounds as long as it is less than 150 ft^3 = <strong>7,400gp</strong><br /> </li> <li data-xf-list-type="ul">A pair of silken stockings--These items are filled with great power. They cannot be identified without stronger magic (perhaps a Legend Lore would help). Bend Luck... = <strong>???</strong><br /> </li> <li data-xf-list-type="ul">The sheaf of crossbow bolts-- +1 Blessed Crossbow Bolts: Counts as [Good] to overcome DR, 19 or a 20 crits without confirmation roll. The sheaf says on it in Old Medibarian 'In case of Rakshasa, take 2 of these and call me in the morning'. = <strong>8,305gp</strong><br /> </li> <li data-xf-list-type="ul">A small stone/rock, kept on a cushion in a box--The Dwimmerstone: As long as the possessor is in contact with solid ground (floors or towers count here, but not flying or swimming), she receives a +1 luck bonus to saving throws, skill checks, and ability checks, a +1 insight bonus to AC, and can Meld Into Stone 1/day. If she is a Cleric with the Earth domain, she can Meld Into Stone 3/day instead and can also Soften Earth and Stone 3/day as well. Additionally, when taken to a place of great Earth Magic, this stone can be attuned to the current possessor in order to awaken its true powers (which are unknown). = 3,750 (AC) + 3,000 (saves) + 3,000 (skills) + 3,000 (abilities) + 5,400 (meld) + 17,280*.7(meld/Soften) + unknown = <strong>30,246gp + ???</strong><br /> </li> <li data-xf-list-type="ul">A mysterious sapphire with platinum clasps to attach over the chest (Vestment Slot)--Psychic Nexus of Power Preservation:Reduces PP costs of powers manifested by 1. - <strong>36,000gp</strong><br /> </li> <li data-xf-list-type="ul">Two wands--Wand of Cure Moderate Wounds (32 charges) =<strong>2,880gp</strong></li> <li data-xf-list-type="ul">Wand of Fly (12 charges) = <strong>2,700gp</strong></li> <li data-xf-list-type="ul">Wand of Poison (?? charges) = <strong>420/charge</strong><br /> </li> <li data-xf-list-type="ul">A sturdy belt--Belt of the Nyntarian Guard: These belts were worn by the elite guards of Magequeen era Medibaria, and they are inscribed with the symbol of the Nyntarian Guard. The belt grants a +2 enhancement to Strength and Constitution to any wearer, and the wearer may act as if under the benefits of the Diehard feat. If she actually has the Diehard feat, the wearer does not lose 1 hit point per round for taking standard actions while at negative health. If she is also a member of the Nyntarian Guard, she can act normally (take full round's worth of actions) while at negative health, but she still dies instantly on reaching -10 health. = 4,000 (con) + 6,000 (Str) + 3,000 (feat) + 3,000/2 (Nyntarian Guard) = <strong>14,500gp</strong><br /> </li> <li data-xf-list-type="ul">A soft smooth cloak--Cloak of the Beguiler: This type of cloak is often commissioned by Medibarian nobles, who value it's protection and enhancements, but thanks to numerous copies that were stolen and used by criminals and renegade mages, it gained its more common nickname. The cloak offers the wearer a +1 resistance bonus to all saving throws, a +2 enhancement bonus to Charisma, and a +3 competence bonus on all Charisma-based checks = 1,500 (saves) + 6,000 (Cha) + 18,000 (abilities) = <strong>25,500gp</strong><br /> </li> <li data-xf-list-type="ul">+1 Ghost Touch greatsword = <strong>8,350gp</strong></li> </ul></blockquote><p></p>
[QUOTE="Erekose13, post: 3849622, member: 3387"] ooc: Well we could try to price them ourselves. This would be pure metagamey knowledge and has nothing to do with the character's knowledge though. [list][*]*The first stone has Psionic Revivify, and Psionic Restoration.* = [B]2,775gp[/B] [*]*The second has Object Reading and Sensitivity to Psychic Impressions.* = [B]300gp[/B] [*]*The last has Psionic Fly, Psionic Dimension Door, and Psionic Teleport.* = [B]2,525gp[/B] [*]The crystal greatsword--'Warrior's Determination': +1 Collision Greatsword that provides a +1 insight bonus to AC and saving throws while psionically focused. The item is empathic and appears to link itself to the wielder's psychic pathways and each of the major power nodes of the human body. It hums within your mind when there is psionics or magic about, a stronger vibration for stronger psionics or magic. Also, once a day it can use its connection to the body to manifest Body Adjustment (5 PP) on the wielder of its own accord and using its own action. The greatsword seems to be missing a crucial crystal that was once set into the pommel. If it were to be found, it might recover even more powers. = 1,000gp (crystal) + 18,000 (+1 collision) + 350 (MW Greatsword) + 6,750*.7 (+1 insight AC/Saves) + 6,000 (BA 1/day) = [B]30,075gp[/B] [*]The amulet --Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers. = [B]???[/B] [*]The dorje--Dorje of Energy Ray (Fire): [B]1,725gp[/B] [*]The cognizance crystal--Cognizance Crystal (9 points): [B]25,000gp[/B] [*]A large satchel--Bag of Holding Type III: It's a Bag of Holdin. It holds 1000 pounds as long as it is less than 150 ft^3 = [B]7,400gp[/B] [*]A pair of silken stockings--These items are filled with great power. They cannot be identified without stronger magic (perhaps a Legend Lore would help). Bend Luck... = [B]???[/B] [*]The sheaf of crossbow bolts-- +1 Blessed Crossbow Bolts: Counts as [Good] to overcome DR, 19 or a 20 crits without confirmation roll. The sheaf says on it in Old Medibarian 'In case of Rakshasa, take 2 of these and call me in the morning'. = [B]8,305gp[/B] [*]A small stone/rock, kept on a cushion in a box--The Dwimmerstone: As long as the possessor is in contact with solid ground (floors or towers count here, but not flying or swimming), she receives a +1 luck bonus to saving throws, skill checks, and ability checks, a +1 insight bonus to AC, and can Meld Into Stone 1/day. If she is a Cleric with the Earth domain, she can Meld Into Stone 3/day instead and can also Soften Earth and Stone 3/day as well. Additionally, when taken to a place of great Earth Magic, this stone can be attuned to the current possessor in order to awaken its true powers (which are unknown). = 3,750 (AC) + 3,000 (saves) + 3,000 (skills) + 3,000 (abilities) + 5,400 (meld) + 17,280*.7(meld/Soften) + unknown = [B]30,246gp + ???[/B] [*]A mysterious sapphire with platinum clasps to attach over the chest (Vestment Slot)--Psychic Nexus of Power Preservation:Reduces PP costs of powers manifested by 1. - [B]36,000gp[/B] [*]Two wands--Wand of Cure Moderate Wounds (32 charges) =[B]2,880gp[/B] [*]Wand of Fly (12 charges) = [B]2,700gp[/B] [*]Wand of Poison (?? charges) = [B]420/charge[/B] [*]A sturdy belt--Belt of the Nyntarian Guard: These belts were worn by the elite guards of Magequeen era Medibaria, and they are inscribed with the symbol of the Nyntarian Guard. The belt grants a +2 enhancement to Strength and Constitution to any wearer, and the wearer may act as if under the benefits of the Diehard feat. If she actually has the Diehard feat, the wearer does not lose 1 hit point per round for taking standard actions while at negative health. If she is also a member of the Nyntarian Guard, she can act normally (take full round's worth of actions) while at negative health, but she still dies instantly on reaching -10 health. = 4,000 (con) + 6,000 (Str) + 3,000 (feat) + 3,000/2 (Nyntarian Guard) = [B]14,500gp[/B] [*]A soft smooth cloak--Cloak of the Beguiler: This type of cloak is often commissioned by Medibarian nobles, who value it's protection and enhancements, but thanks to numerous copies that were stolen and used by criminals and renegade mages, it gained its more common nickname. The cloak offers the wearer a +1 resistance bonus to all saving throws, a +2 enhancement bonus to Charisma, and a +3 competence bonus on all Charisma-based checks = 1,500 (saves) + 6,000 (Cha) + 18,000 (abilities) = [B]25,500gp[/B] [*]+1 Ghost Touch greatsword = [B]8,350gp[/B][/list] [/QUOTE]
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